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<H1>Re: [MUD-Dev] Source Code Release</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Source Code Release </LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 12 Feb 1998 17:49:20 -0700 (MST)</LI>
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<PRE>


Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A> 
Author of ScryMUD:  mud.primenet.com 4444
<A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>

On Thu, 12 Feb 1998, Greg Munt wrote:

&gt; 
&gt; I disagree that code replicas dont matter. Ignoring systems like LP 
&gt; drivers, which are really language compilers, you still have designs, and 
&gt; design flaws. But that is getting into the realm of "all stock is evil"...
&gt; 
&gt; Consider TinyMUD. It is not released with a 'world', really. 
&gt; 
&gt; Is there a problem? Yes.
&gt; 
&gt; Why? Because the hard-coded commands are all the same, on every 
&gt; derivative. You have the same underlying design, on every one. The type 
&gt; of person that is attracted to the original mud, is also (usually) 
&gt; attracted to all of its derivatives, equally. (most Tiny derivatives cater 
&gt; only to socialisers or role-players.)

I believe I've coded enough capabilities into my MUD that someone could,
without changing any code, make a game that to the end user was completely
different than my current game.  If ppl get used to the UI, thats fine
with me, I ripped of Diku's UI there anyway....  (Though my client may
break that down soon...)

&gt; 
&gt; We have the same problems with DIKU and its derivatives. We also have 
&gt; additional problems: code snippets, and distributable areas.
&gt; 
&gt; It is popular for administrators to swap DIKU areas, to browse the web 
&gt; for area repositories. You might say that releasing your code with only 
&gt; one zone relieves you of any responsibility. I would not.

I don't see these as problems.  I don't physically have the time to write
10k rooms, and finding decent builders is tough, although I ahve a few.
If there is a zone that someone else built, that will fit into my theme,
why not use it?  Of course, I'd personally change it at least a little,
adding or changing mob scripts and such...

&gt; 
&gt; &gt; Well, I my License basically says, if you're making money off of my code,
&gt; &gt; then you owe me.  I'm expecting no money, so any that trickled in would be
&gt; &gt; bonus, and if someone tried to screw me...  welll, we'd have to see...
&gt; 
&gt; See: Medievia.

Yeah, thats the only topic that can get rgmd riled up for years at a time
:P

&gt; &gt; Source in html files strikes me as useless, no one wants to read the
&gt; &gt; stuff, and if it's not easily installable and compileable, no one ever
&gt; &gt; will.  Perhaps I'm misunderstanding....
&gt; 
&gt; It will provoke ideas, show new (hopefully better, but no promises) 
&gt; solutions, new approaches, and sometimes new concepts. The advantage of 
&gt; having nothing to download is that there will be no duplicates. The 
&gt; disadvantage is that it will be looked upon as a nice idea, as 'cute', 
&gt; but will ultimately not be used.

Except for very specific examples, I doubt it will make much sense.  If
they're hard core enough to try to understand it, they're going
to want to compile it to test their theories...  I would be loath to
read code snippits, unless it was extremely well documented, and I don't
think that would be worth your time...you may value it differently
however....

For instance, if I posted my most beautiful Red-Black binary tree code,
would you read it?  I can't even remember how I wrote it :P

 &gt; 
&gt; --
&gt; Greg Munt, greg#uni-corn,demon.co.uk   "I'm not bitter - just twisted."
&gt; <A  HREF="http://www.uni-corn.demon.co.uk/ubiquity/">http://www.uni-corn.demon.co.uk/ubiquity/</A>
&gt; 
&gt; 
&gt; 
&gt; 
&gt; 


</PRE>

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<li><strong><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] Source Code Release</A></strong>
<ul compact><li><em>From:</em> Greg Munt &lt;greg#uni-corn,demon.co.uk&gt;</li></ul>
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<UL><LI><EM>From:</EM> Greg Munt &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Source Code Release</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00497" HREF="msg00497.html">Re: [MUD-Dev] Source Code Release</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 22:28 GMT
</LI>
<LI><strong><A NAME="00518" HREF="msg00518.html">Re: [MUD-Dev] Source Code Release</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 18 Feb 1998, 04:42 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Source Code Release</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 12 Feb 1998, 00:51 GMT
<UL>
<LI><strong><A NAME="00439" HREF="msg00439.html">Re: [MUD-Dev] Source Code Release</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Thu 12 Feb 1998, 19:10 GMT
<UL>
<LI><strong><A NAME="00445" HREF="msg00445.html">Re: [MUD-Dev] Source Code Release</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 13 Feb 1998, 00:48 GMT
<UL>
<LI><strong><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] Source Code Release</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 14 Feb 1998, 00:10 GMT
</LI>
</UL>
</LI>
</UL>
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</LI>
<LI><strong><A NAME="00431" HREF="msg00431.html">Re: [MUD-Dev] Source Code Release</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 12 Feb 1998, 08:36 GMT
</LI>
<LI><strong><A NAME="00447" HREF="msg00447.html">Re: [MUD-Dev] Source Code Release</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 13 Feb 1998, 08:31 GMT
<UL>
<LI><strong><A NAME="00453" HREF="msg00453.html">Re: [MUD-Dev] Source Code Release</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 14 Feb 1998, 00:10 GMT
</LI>
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