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<H1>Re: [MUD-Dev] Dynamic Loading of Modules</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Dynamic Loading of Modules </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 23 Mar 1998 11:13:54 -0800</LI>
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<PRE>
On Fri, 20 Mar 1998 03:58:41 PST8PDT 
Niklas Elmqvist&lt;d97elm#dtek,chalmers.se&gt; wrote:
&gt; On Thu, 19 Mar 1998, J C Lawrence wrote:

&gt; As I said earlier, the problem I can see with all this is that it is
&gt; not going to be very computationally efficient -- but it is neat,
&gt; IMO. That is, for every command issued by the user, for example, I
&gt; will need a potentially large number of requests passed between
&gt; different modules: socket I/O =&gt; parser =&gt; interpreter =&gt; user
&gt; command handler and so on. Also, I expect that using C++ instead of
&gt; C (like I did in my earlier effort PirateMUD) will also decrease
&gt; performance somewhat, although I have no idea about how much. No
&gt; matter. It all just means I'm going to need a bigger server. &lt;cough&gt;

The lessons learnt from the message-passing based OS designs (cf
microkernel) would seem pertinent here.  Don't know what they are
actually -- but perhaps you'd like to report back to the list?

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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<LI><STRONG><A NAME="00787" HREF="msg00787.html">Dynamic Loading of Modules</A></STRONG>
<UL><LI><EM>From:</EM> Niklas Elmqvist &lt;d97elm#dtek,chalmers.se&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Dynamic Loading of Modules (was: Back on the list)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00575" HREF="msg00575.html">Re: [MUD-Dev]  Dynamic Loading of Modules (was: Back on the list)</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 24 Feb 1998, 08:42 GMT
</LI>
<LI><strong><A NAME="00764" HREF="msg00764.html">Re: [MUD-Dev] Dynamic Loading of Modules (was: Back on the list)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 19:42 GMT
<UL>
<LI><strong><A NAME="00787" HREF="msg00787.html">Dynamic Loading of Modules</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 20 Mar 1998, 11:39 GMT
<UL>
<LI><strong><A NAME="00797" HREF="msg00797.html">Re: [MUD-Dev] Dynamic Loading of Modules</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 20 Mar 1998, 21:53 GMT
</LI>
<LI><strong><A NAME="00850" HREF="msg00850.html">Re: [MUD-Dev] Dynamic Loading of Modules</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 19:14 GMT
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</UL>
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<LI><strong><A NAME="00800" HREF="msg00800.html">Re: [MUD-Dev]  Dynamic Loading of Modules (was: Back on the list</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 21 Mar 1998, 00:54 GMT
<UL>
<LI><strong><A NAME="00806" HREF="msg00806.html">Dynamic Loading of Modules</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Sat 21 Mar 1998, 10:05 GMT
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<LI><strong><A NAME="00532" HREF="msg00532.html">LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 20 Feb 1998, 08:16 GMT
<UL>
<LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Unique items</A></strong>, 
The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Fri 20 Feb 1998, 14:27 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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