<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project) --> <!--X-From-R13: [vpunry Vburafrr <zvpunryNfcnegn.znvafgernz.arg> --> <!--X-Date: Thu, 19 Mar 1998 23:42:57 +0000 --> <!--X-Message-Id: 351167CD.15020695#sparta,mainstream.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199803192304.PAA35086#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:michael#sparta,mainstream.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00772.html">Previous</a> | <a href="msg00774.html">Next</a> ] Thread: [ <a href="msg00772.html">Previous</a> | <a href="msg00781.html">Next</a> ] Index: [ <A HREF="author.html#00773">Author</A> | <A HREF="#00773">Date</A> | <A HREF="thread.html#00773">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</LI> <LI><em>From</em>: Michael Hohensee <<A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A>></LI> <LI><em>Date</em>: Thu, 19 Mar 1998 13:45:33 -0500</LI> <LI><em>Sender</em>: <A HREF="mailto:michael#corinth,mainstream.net">michael#corinth,mainstream.net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> J C Lawrence wrote: > > On Thu, 26 Feb 1998 03:42:30 PST8PDT > Niklas Elmqvist<d97elm#dtek,chalmers.se> wrote: > > > On Wed, 25 Feb 1998, Chris Gray wrote: > >> [Niklas Elmqvist:] > >> > > > In MCII, Bullfrog "solved" this problem by introducing two > > heightmaps, one showing the altitude of the ground and the other for > > the ceiling -- this was used in the underground levels. While this > > could certainly work in a dungeon-like setting, I am much more in > > favor of using a single heightmap (or possibly two if we want the > > ceiling as well) and then do the objects on the map (trees, > > buildings, vehicles, etc) as real 3D objects. This still leaves the > > problem of having Quake-like areas which are entirely indoors. > > Why not make the ceiling hieghtmap very high and blue, with small > white puffy blotches? One could even texture it with a texture map > that changed dynamically (different base patterns) for different > outdoor weather conditions. Heck, why not just paste the POVRAY renderer into the system and use its sky-sphere object? Dungeons are little holes in mountains (or whatever your dungeon is in, and view of the sky is naturally cut off. Anywhere that you *can* see the sky from, the sky-sphere will peek through. I really like povray's system. All you need is one world file, and you can draw any scene in the game. Of course, it'd be a pain in the ass to have to download the entire MUD upon login, or to have to get a CD-ROM to play the damn thing... Perhaps we can just send the client the world-settings and all objects within a certain radius of the viewer. This would be fairly network-friendly, especially if the vast majority of objects are standardized, and could therefore be sent as names and co-ordinates. Of course, the POVRAY renderer does take time to work, and wouldn't be suitable for real-time graphics unless there is a way to have it lower the quality of the rendering to a point where it took a fraction of a second to finish. If we're not desperate for real-time images, however, this seems to be the logical solution. -- Michael Hohensee michael#mainstream,net <A HREF="http://www.geocities.com/SiliconValley/Heights/9025/">http://www.geocities.com/SiliconValley/Heights/9025/</A> Finger me for my PGP Public Key, or use: <A HREF="http://sparta.mainstream.net/michael/pgpkey.txt">http://sparta.mainstream.net/michael/pgpkey.txt</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00781" HREF="msg00781.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong> <ul compact><li><em>From:</em> Miroslav Silovic <silovic#zesoi,fer.hr></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00771" HREF="msg00771.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00772.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00774.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00772.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00781.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00773"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00773"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The MLI Project</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] The MLI Project</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 26 Feb 1998, 07:06 GMT <UL> <LI><strong><A NAME="00605" HREF="msg00605.html">3D engines for MUDs (was: The MLI Project)</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 26 Feb 1998, 11:43 GMT <UL> <LI><strong><A NAME="00771" HREF="msg00771.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 23:04 GMT <UL> <LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, Michael Hohensee <a href="mailto:michael#mainstream,net">michael#mainstream,net</a>, Thu 19 Mar 1998, 23:30 GMT </LI> <LI><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 19 Mar 1998, 23:42 GMT <UL> <LI><strong><A NAME="00781" HREF="msg00781.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Fri 20 Mar 1998, 09:01 GMT <UL> <LI><strong><A NAME="00786" HREF="msg00786.html">3D engines for MUDs</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 20 Mar 1998, 11:30 GMT </LI> <LI><strong><A NAME="00788" HREF="msg00788.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, Michael Hohensee <a href="mailto:michael#mainstream,net">michael#mainstream,net</a>, Fri 20 Mar 1998, 13:26 GMT </LI> <LI><strong><A NAME="00796" HREF="msg00796.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>, Michael Hohensee <a href="mailto:michael#mainstream,net">michael#mainstream,net</a>, Fri 20 Mar 1998, 21:15 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>