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<H1>Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Fri, 20 Mar 98 08:11:51 MST</LI>
<LI><em>>Received</em>: by ami-cg.GraySage.Edmonton.AB.CA (V1.17-beta/Amiga)  id &lt;8w0o#ami-cg,GraySage.Edmonton.AB.CA&gt;; Fri, 20 Mar 98 08:11:51 MST</LI>
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<PRE>
[Chris L:]

:I want a "best effort" representation from the client which sacrifices 
:verisimiltude and other forms of fidelity for the sake of performance
:when resources get low, be the CPU, bandwidth, whatever.

My main feeling on this whole issue is to just ignore it, and let the
network people solve it for us.

However, if you want to solve this problem, it seems to me that you need
to be able to attach relative priorities to packets. That suggests writing
a new protocol that rides on top of IP (or on top of UDP), which allows
that extension. Then, the protocol code would put more effort and bandwidth
into getting high priority packets through than it does for low ones.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA


</PRE>

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<ul compact><li><em>From:</em> Joel Dillon &lt;emily#cornholio,new.ox.ac.uk&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Net protocols for MUDing</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00862" HREF="msg00862.html">Re: [MUD-Dev] Net protocols for MUDing</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 20:53 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00775" HREF="msg00775.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 20 Mar 1998, 00:06 GMT
<UL>
<LI><strong><A NAME="00837" HREF="msg00837.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 23 Mar 1998, 07:41 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00666" HREF="msg00666.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 02 Mar 1998, 09:28 GMT
</LI>
<LI><strong><A NAME="00790" HREF="msg00790.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 20 Mar 1998, 16:36 GMT
<UL>
<LI><strong><A NAME="00792" HREF="msg00792.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Fri 20 Mar 1998, 17:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00802" HREF="msg00802.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 21 Mar 1998, 02:29 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00649" HREF="msg00649.html">Tutorial: Let's build a Compiler! - Part X: Introducing TINY</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 28 Feb 1998, 21:43 GMT
<LI><strong><A NAME="00648" HREF="msg00648.html">Tutorial: Let's build a Compiler! - Part VII: Lexical Scanning</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 28 Feb 1998, 21:42 GMT
</UL></BLOCKQUOTE>

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