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<H1>Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks) </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 19 Mar 1998 16:06:26 -0800</LI>
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<PRE>
On Sun, 1 Mar 1998 14:13:23 PST8PDT 
Adam Wiggins&lt;nightfall#user1,inficad.com&gt; wrote:


&gt; So here's a question to you, Chris, and all those that have remained
&gt; silent on this thus far: which do you prefer - a client whose speed
&gt; is directly proportional to the speed of your internet connection so
&gt; that you can rely on every client always being 100% "correct", or
&gt; one which runs at its own framerate (hopefully 30fps or better)
&gt; attempting to display what data it has about the world as best it
&gt; can, resulting in some inconsistencies (or perhaps many if your
&gt; connection is very unstable)?  

The latter.  

  Note: Even sitting at the fat end of an OC3 (as I was this weekend)
I still got horrendous lag from a couple sites.  Nothing to do with my
end.  Everything to do with a tinpot router with indigestion at their
end.

I want a "best effort" representation from the client which sacrifices 
verisimiltude and other forms of fidelity for the sake of performance
when resources get low, be the CPU, bandwidth, whatever.

&gt; I know which one I'd choose, but I
&gt; wonder how many people feel the same?  Or perhaps there should be
&gt; some sort of consistency sliders in the options screen which change
&gt; how much prediction it does on its own, and how much it relies on
&gt; the server for?

Possible, but rather expensive to implement...

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

</PRE>

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<li><strong><A NAME="00837" HREF="msg00837.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Net protocols for MUDing</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00673" HREF="msg00673.html">Re: [MUD-Dev] Net protocols for MUDing</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Tue 03 Mar 1998, 06:09 GMT
</LI>
<LI><strong><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev] Net protocols for MUDing</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 20 Mar 1998, 17:58 GMT
<UL>
<LI><strong><A NAME="00795" HREF="msg00795.html">Re: [MUD-Dev] Net protocols for MUDing</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Fri 20 Mar 1998, 18:57 GMT
<UL>
<LI><strong><A NAME="00862" HREF="msg00862.html">Re: [MUD-Dev] Net protocols for MUDing</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 20:53 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00775" HREF="msg00775.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 20 Mar 1998, 00:06 GMT
<UL>
<LI><strong><A NAME="00837" HREF="msg00837.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 23 Mar 1998, 07:41 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00666" HREF="msg00666.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 02 Mar 1998, 09:28 GMT
</LI>
<LI><strong><A NAME="00790" HREF="msg00790.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 20 Mar 1998, 16:36 GMT
<UL>
<LI><strong><A NAME="00792" HREF="msg00792.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Fri 20 Mar 1998, 17:05 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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