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<H1>Re: [MUD-Dev]  The MLI Project</H1>
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<LI><em>To</em>: Vadim Tkachenko &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  The MLI Project</LI>
<LI><em>From</em>: Travis Casey &lt;<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>&gt;</LI>
<LI><em>Date</em>: Tue, 17 Feb 1998 21:42:05 -0500</LI>
<LI><em>Reply-To</em>: Travis Casey &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
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<PRE>
On Monday, 16 February 98, Vadim wrote:

&gt; For me, it also represents the concept of "sense" - say, beginner can
&gt; see the object just as it appears in a physical-only world, for the mage
&gt; it would be something more (maybe also different) - as you advance, you
&gt; gain more and more lenses you can observe the surrounding world through.

&gt; Makes sense only for a graphical interface, though...

Not necessarily.  There's no reason why a text interface can't be
modified depending on properties of the character, or even why a
character couldn't have multiple possible ways of seeing a text
interface.

It would require a different system of text handling, and more work on
the part of the people creating the descriptions -- but then, having
extra graphics and effects makes for more work as well.

In area descriptions, a markup language along the lines of HTML could
be used, indicating special text seen only by those with certain
abilities.  For objects, extra properties could hold alternative
descriptions.  For example, a room description:

  The stone walls and floor here are antiseptically clean, in stark
  contrast to the rest of the castle. &lt;SMELL 2&gt;There's a faint smell
  of ammonia in the air&lt;SMELL 5&gt;, and an undertone of blood beneath
  it&lt;/SMELL&gt;.&lt;/SMELL&gt;  A brass brazier stands in the back left corner.
  &lt;INFRAVISION&gt;It still glows with leftover heat, as if it's been used
  recently.&lt;/INFRAVISION&gt;  &lt;MAGIC&gt;A sudden queasy chill indicates the
  remains of a necromantic spell in the center of the room.&lt;/MAGIC&gt;

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'   visit the rec.games.design FAQ:
     '---''(_/--'  `-'\_)       <A  HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A>


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<li><strong><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev]  The MLI Project</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
<li><strong><A NAME="00546" HREF="msg00546.html">Re: [MUD-Dev]  The MLI Project</A></strong>
<ul compact><li><em>From:</em> Stephen Zepp &lt;zoran#enid,com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev]  The MLI Project</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 18 Feb 1998, 04:37 GMT
<UL>
<LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 00:20 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00535" HREF="msg00535.html">The MLI Project</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 20 Feb 1998, 09:54 GMT
</LI>
</ul>
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<LI><strong><A NAME="00501" HREF="msg00501.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 16 Feb 1998, 23:31 GMT
<UL>
<LI><strong><A NAME="00520" HREF="msg00520.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 18 Feb 1998, 04:47 GMT
<UL>
<LI><strong><A NAME="00546" HREF="msg00546.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sat 21 Feb 1998, 01:25 GMT
</LI>
<LI><strong><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 00:33 GMT
<UL>
<LI><strong><A NAME="00558" HREF="msg00558.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Mon 23 Feb 1998, 01:37 GMT
</LI>
<LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 23 Feb 1998, 18:24 GMT
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