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<H1>Re: [MUD-Dev] Gods, worshipers and the balance</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Gods, worshipers and the balance</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 22 Jan 1998 14:41:10 -0600</LI>
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<PRE>
Jon A. Lambert wrote:
&gt; 
&gt; On 17 Jan 98 at 11:27, Marian Griffith wrote:
&gt; &gt; On Sat 13 Dec, Adam Wiggins wrote:
&gt; &gt; &gt; [Vadim Tkachenko:]
&gt; &gt;
&gt; &gt; &gt; &gt; - Universe should preserve the balance (hopefully).
&gt; &gt;
&gt; &gt; *shrug* I don't see that as of paramount importance.
&gt; &gt;
&gt; 
&gt; It is of paramount importance.  Technically all these power transfers
&gt; between clerics, followers and deities should allow for a long running
&gt; game.  They all boil down to equations in the code.  The system should
&gt; be stable enough to have imbalances to occur yet have the ability
&gt; to recover from them.  I'd hate to see the devil bounced out of play after
&gt; the servers only been running for a week. ;)

You just hit it - I forgot to mention why that statement came to life.

It was all about the difference between one-player RPGs, where you
usually leave the world lying in the ashes behind your back, and the
multi-player world, which becomes useless in this case. By the 'balance'
I assumed the conditions which will keep the world playable, but not
constant (like most MUDs I've seen so far, which change only when the
developers/maintainers add/delete some areas and modify some rules).

&gt; --/*\ Jon A. Lambert - TychoMUD

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;VadimT#4CS,Com&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are

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<LI><STRONG><A NAME="00260" HREF="msg00260.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev]  Re: BUILDERS: Ferries</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 17 Jan 1998, 10:40 GMT
<UL>
<LI><strong><A NAME="00253" HREF="msg00253.html">Vast areas in muds</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 19 Jan 1998, 19:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 17 Jan 1998, 10:40 GMT
<UL>
<LI><strong><A NAME="00260" HREF="msg00260.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 20 Jan 1998, 04:42 GMT
<UL>
<LI><strong><A NAME="00286" HREF="msg00286.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Thu 22 Jan 1998, 20:43 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00265" HREF="msg00265.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 20 Jan 1998, 21:15 GMT
<UL>
<LI><strong><A NAME="00414" HREF="msg00414.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 12 Feb 1998, 01:47 GMT
</LI>
<LI><strong><A NAME="00417" HREF="msg00417.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 12 Feb 1998, 02:17 GMT
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</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00235" HREF="msg00235.html">Formatting apology</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 14 Jan 1998, 02:02 GMT
</UL></BLOCKQUOTE>

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