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<H1>Re: [MUD-Dev]	Wild west (was Guilds &amp; Politics)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]	Wild west (was Guilds &amp; Politics)</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Wed, 7 Jan 98 21:51:36 MST</LI>
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<PRE>
[Caliban:]

:I agree wholeheartedly that not ALL designers fit this mold, but far too=
: many
:of them do. It's educational and revealing to look at how few server=
: designers
:and staff members actually *play* MUDs in the first place. It's also useful=
: to
:look at their goals. Many of them seem to view the idea of people actually
:*playing* the MUD as an odd artifact of the process which has no real=
: benefit
:in the design and implementation of the server.

[Chris G. stands up and waves.]

I'm mostly like that, but I don't view that as necessarily bad. Working
on a MUD server is my hobby - I do it for fun. It's kewl when people
deign to login to my server and chat with me, and it makes me feel good,
but I'll admit that it isn't vital to me. One fellow even went to the
trouble of giving me a list of things he thinks I should do - mostly
making the scenario like some other existing MUDs. Well, I have no
interest in doing that, so won't do it. It's not that suggestions from
users are ignored - many good ones have come and been implemented, but
they are just not the main driving force for me. Right now I'm getting
into automatic world production, in as much detail as I can manage,
so the discussions going on here about that have been quite interesting
to me.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00677" HREF="msg00677.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 03 Mar 1998, 21:17 GMT
<UL>
<LI><strong><A NAME="00680" HREF="msg00680.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 03 Mar 1998, 23:52 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00136" HREF="msg00136.html">Re: [MUD-Dev]	OT: DCOM and RMI</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 09 Jan 1998, 07:04 GMT
<LI><strong><A NAME="00134" HREF="msg00134.html">Re: [MUD-Dev]  MUD Economy</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 09 Jan 1998, 06:59 GMT
<LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev]	Wild west (was Guilds &amp; Politics)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 08 Jan 1998, 07:04 GMT
<LI><strong><A NAME="00104" HREF="msg00104.html">OT:  Jobs available</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 08 Jan 1998, 01:53 GMT
<LI><strong><A NAME="00090" HREF="msg00090.html">MUD Economy</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 07 Jan 1998, 22:26 GMT
<UL>
<LI><strong><A NAME="00118" HREF="msg00118.html">Re: [MUD-Dev]  MUD Economy</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 08 Jan 1998, 16:49 GMT
<UL>
<LI><strong><A NAME="00146" HREF="msg00146.html">Re: [MUD-Dev]  MUD Economy</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 09 Jan 1998, 18:19 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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