1998Q1/
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<H1>Re: [MUD-Dev] The impact of the web on muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The impact of the web on muds</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Mon, 26 Jan 98 08:13:21 MST</LI>
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<PRE>
[Michael Hohensee:]

:Alternatively, graphics could be sent in the form of ascii code which
:describes how a ray-tracer or other rendering engine on the client side
:is to draw the scene.	See my webpage (perpetually unfinished) for an
:example of what could be done.

How big would such a description be? Is it within the range of the 1K
that Caliban gave for the text description?

:It only takes a few seconds for the ray-tracer to draw a good little
:scene from any viewpoint within the world.  It wouldn't be a purely
:graphical mud, but it'd give you the consistency you're looking for.
:Incidentally, such a system would quite neatly solve the problem of
:which objects should be shown to a player in a co-ordinate based world
:(just don't reflect light rays which travel more than X units away from
:you).
:
:Heh, maybe we should work on optimizing a ray-tracer. :)

Hasn't that already happened in some games? I'm pretty out of touch in
the rendering field, but I thought most polygon engines essentially did
ray-tracing of one ray for each polygon they draw, so as to get the
proper colour/texture for that polygon.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<li><strong><A NAME="00330" HREF="msg00330.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>
<ul compact><li><em>From:</em> Michael Hohensee &lt;michael#sparta,mainstream.net&gt;</li></ul>
<li><strong><A NAME="00329" HREF="msg00329.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>
<ul compact><li><em>From:</em> Miroslav Silovic &lt;silovic#zesoi,fer.hr&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The impact of the web on muds</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00309" HREF="msg00309.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 Jan 1998, 07:11 GMT
</LI>
</ul>
<LI><strong><A NAME="00315" HREF="msg00315.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 25 Jan 1998, 18:55 GMT
<UL>
<LI><strong><A NAME="00317" HREF="msg00317.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 25 Jan 1998, 22:43 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00316" HREF="msg00316.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sun 25 Jan 1998, 20:05 GMT
</LI>
<LI><strong><A NAME="00321" HREF="msg00321.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 26 Jan 1998, 15:49 GMT
<UL>
<LI><strong><A NAME="00329" HREF="msg00329.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Tue 27 Jan 1998, 12:27 GMT
</LI>
<LI><strong><A NAME="00330" HREF="msg00330.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 27 Jan 1998, 13:15 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00322" HREF="msg00322.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 26 Jan 1998, 15:49 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00004" HREF="msg00004.html">Re: [MUD-Dev] Re: (no subject)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 01 Jan 1998, 23:19 GMT
</LI>
</UL></BLOCKQUOTE>

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