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<H1>Re: [MUD-Dev] Unique items</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Unique items </LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Mon, 23 Feb 98 10:55:06 -0800</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
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<PRE>

On 20/02/98 at 12:21 AM, Mike Sellers &lt;mike#online-alchemy,com&gt; said: &gt;At
10:06 PM 2/18/98 PST8PDT, coder#ibm,net wrote:
&gt;&gt;On 16/02/98 at 02:25 PM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)
&gt;&gt;said: &gt;[Chris L:]


&gt;&gt;I've spent most of the last 48hours working this one over.  Its possible,
&gt;&gt;its a data structure nightmare, but it can be done given enough horsepower
&gt;&gt;(and it will need a lot of horsepower).

&gt;I'm not so sure.  I'm fairly close to completing a prototype along these
&gt;lines.  I hate to dangle this one out there, but I can't say a lot more
&gt;just yet.  If it continues to work, it should be pretty interesting.  And
&gt;the map is, well, big. 

How much (in the sense of detail depth) of the world are you making
dynamically generated?  

&gt;&gt;The key datum however is that an area containing (or percieved by) a
&gt;&gt;self-realising object can't be torn down, whereas an area not containing
&gt;&gt;only self-ignorant objects can been freely torn down and rebuilt without
&gt;&gt;impact (presuming your rebuild and prediction tools are good enough)

&gt;Yes, this is key.  

The excessively nasty aspect of this are indirectly reaslising objects:

  -- Bubba leaves a running video camera in the haunted house and then
leaves for the next country.

  -- Bubba places a boulder precariously at the top of a cliff with a
string tied to the stick preventing it from falling down the cliff.  He
then travels a *large* distance away, goes to sleep, and pulls the string
on waking.  On return tot he cliff, what does he see?

  -- Same scenario, but no string, and magic is used to remove the stick.

  -- Same scenario except a carefully positioned magifying glass uses
sunlight to set fire to the stick.

  -- Same scenario except that a trip wire stretched across a cave mouth
is tripped by a bear leaving its cave a 6 months later after hibernating.

&gt;&gt;...I think I'm going to try this.  _BUT_, I'll use a mostly
&gt;&gt;persistant world (fixed terrain, mostly fixed resource maps, fixed major
&gt;&gt;objects etc), and the make the chaff dynamic.  

&gt;Good luck!  Who knows, maybe this is the wave of the future. :)

I suspect in essence it is if only from a computational standpoint: the
macro-world will be constant, tracked, and deterministic.  Only the
micro-world will be dynamic, fractalist, and uncertain.

How about the argument that this is precisely how reality really works? 
We're not too too far from a (very) macro form of quantum mechanics.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Unique items</A></strong>
<ul compact><li><em>From:</em> Nathan F Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<LI><STRONG><A NAME="00532" HREF="msg00532.html">LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items</A></STRONG>
<UL><LI><EM>From:</EM> Mike Sellers &lt;mike#online-alchemy,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Dynamic Loading of Modules</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00806" HREF="msg00806.html">Dynamic Loading of Modules</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Sat 21 Mar 1998, 10:05 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00532" HREF="msg00532.html">LDMs (large dynamic maps) was Re: [MUD-Dev] Unique items</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 20 Feb 1998, 08:16 GMT
<UL>
<LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Unique items</A></strong>, 
The Eternal City <a href="mailto:eternal#eternal,eternal-city.com">eternal#eternal,eternal-city.com</a>, Fri 20 Feb 1998, 14:27 GMT
<UL>
<LI><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] Unique items</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 19:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] Unique items</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 19:12 GMT
<UL>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Unique items</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 23 Feb 1998, 20:11 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00528" HREF="msg00528.html">[MUD-Dev] Re: Version Control (was: DBs and Events)</A></strong>, 
Raph &amp; Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Wed 18 Feb 1998, 19:28 GMT
<UL>
<LI><strong><A NAME="00559" HREF="msg00559.html">Re: [MUD-Dev] Re: Version Control (was: DBs and Events)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 17:31 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00561" HREF="msg00561.html">Re: [MUD-Dev] Re: Version Control (was: DBs and Events)</A></strong>, 
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Mon 23 Feb 1998, 18:19 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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