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<H1>UML/Commercial v Free Muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: UML/Commercial v Free Muds</LI>
<LI><em>From</em>: Greg Munt &lt;<A HREF="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Tue, 24 Mar 1998 22:34:39 +0100 (GMT+0100)</LI>
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<PRE>
Has anyone used UML here? Advantages/disadvantages? I'm thinking of using 
it to help with the design of my project, having been introduced to it 
through Rational Rose.

Also. Someone (John Adelsberger, I think - what a nice man) commented 
that the development effort that goes into free software (he was 
referring to gcc, I think) is incomparable to that of commercial software..

My experience of the commerical software development industry is: "If 
it works, who cares beyond that?"

I was wondering, since there a lot of commercial/professional mud ppl on 
this list, what you lot thought about it, when mapped into the mudding 
world...?

What do you think of the assertion that, since in a commercial 
environment, you have to get something out by a particular time, and 
that, so long as the desired functionality is provided, the customer is 
happy, then less attention is given to producing a quality product, than 
might be given to something produced through a free community? There is 
also the thousands of testers available for free products (on the 
internet) to be considered, also.

Using a current example - databases - how do things like DB2 and Oracle 
compare to products listed in the FreeDB list? Is it a case of high 
levels of development/support (in the free industry), versus lots of 
money to put into a product (in the commercial industry? Which side comes 
out better? (Is this an unanswerable question, perhaps depending on context?)

--
Greg Munt, greg#uni-corn,demon.co.uk; <A  HREF="http://www.uni-corn.demon.co.uk/ubiquity/">http://www.uni-corn.demon.co.uk/ubiquity/</A>
"My ambition is surpassed only by my egotism."


</PRE>

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<li><strong><A NAME="00900" HREF="msg00900.html">Re: [MUD-Dev]  UML/Commercial v Free Muds</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
<li><strong><A NAME="00887" HREF="msg00887.html">Re: [MUD-Dev]  UML/Commercial v Free Muds</A></strong>
<ul compact><li><em>From:</em> Nathan F Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00895" HREF="msg00895.html">Heightfield Terrain Rendering Paper</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Wed 25 Mar 1998, 15:11 GMT
<LI><strong><A NAME="00888" HREF="msg00888.html">Re: [MUD-Dev] META: Broken mail headers</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 25 Mar 1998, 07:06 GMT
<UL>
<LI><strong><A NAME="00920" HREF="msg00920.html">Re: [MUD-Dev] META: Broken mail headers</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 31 Mar 1998, 23:53 GMT
<UL>
<LI><strong><A NAME="00923" HREF="msg00923.html">Re: [MUD-Dev] META: Broken mail headers</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 01 Apr 1998, 00:21 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00880" HREF="msg00880.html">UML/Commercial v Free Muds</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Wed 25 Mar 1998, 03:07 GMT
<UL>
<LI><strong><A NAME="00887" HREF="msg00887.html">Re: [MUD-Dev]  UML/Commercial v Free Muds</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 25 Mar 1998, 06:10 GMT
</LI>
<LI><strong><A NAME="00900" HREF="msg00900.html">Re: [MUD-Dev]  UML/Commercial v Free Muds</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Mar 1998, 04:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00875" HREF="msg00875.html">RE: [MUD-Dev] 3D engines for MUDs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 24 Mar 1998, 15:23 GMT
<UL>
<LI><strong><A NAME="00896" HREF="msg00896.html">3D engines for MUDs</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Wed 25 Mar 1998, 15:12 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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