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<H1>Re: [MUD-Dev] The impact of the web on muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The impact of the web on muds</LI>
<LI><em>From</em>: Michael Hohensee &lt;<A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A>&gt;</LI>
<LI><em>Date</em>: Sun, 25 Jan 1998 12:53:33 -0500</LI>
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<PRE>
Chris Gray wrote:

&gt; 
&gt; On the technical issues, yes the couple of Meg for graphics and sound verus
&gt; the 1K or so for text does sound like a big difference. What I had always
&gt; envisioned is a MUD which requires a CD on the client machine. The big
&gt; stuff (models of the objects, monsters, etc.; textures, sounds, music
&gt; scores) would be on that CD, and the client engine would generate the
&gt; multimedia show from that and from much smaller dynamic stuff sent from
&gt; the server (possibly in the form of some kind of script). Think of the
&gt; scripts for a play, that say in very general terms what actions are to
&gt; happen, what lines actors say, what the music score is, etc. That's the
&gt; kind of information I see the server dynamically creating and shipping
&gt; to the client.
 
Alternatively, graphics could be sent in the form of ascii code which
describes how a ray-tracer or other rendering engine on the client side
is to draw the scene.  See my webpage (perpetually unfinished) for an
example of what could be done.

It only takes a few seconds for the ray-tracer to draw a good little
scene from any viewpoint within the world.  It wouldn't be a purely
graphical mud, but it'd give you the consistency you're looking for. 
Incidentally, such a system would quite neatly solve the problem of
which objects should be shown to a player in a co-ordinate based world
(just don't reflect light rays which travel more than X units away from
you).

Heh, maybe we should work on optimizing a ray-tracer. :)


-- 
Michael Hohensee       michael#mainstream,net
<A  HREF="http://www.geocities.com/SiliconValley/Heights/9025/">http://www.geocities.com/SiliconValley/Heights/9025/</A>
      Finger me for my PGP Public Key, or use: 
<A  HREF="http://sparta.mainstream.net/michael/pgpkey.txt">http://sparta.mainstream.net/michael/pgpkey.txt</A>

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<LI><STRONG><A NAME="00315" HREF="msg00315.html">Re: [MUD-Dev] The impact of the web on muds</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The impact of the web on muds</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00292" HREF="msg00292.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 23 Jan 1998, 07:04 GMT
</LI>
<LI><strong><A NAME="00296" HREF="msg00296.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 23 Jan 1998, 15:49 GMT
<UL>
<LI><strong><A NAME="00309" HREF="msg00309.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 Jan 1998, 07:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00315" HREF="msg00315.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 25 Jan 1998, 18:55 GMT
<UL>
<LI><strong><A NAME="00317" HREF="msg00317.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sun 25 Jan 1998, 22:43 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00316" HREF="msg00316.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sun 25 Jan 1998, 20:05 GMT
</LI>
<LI><strong><A NAME="00321" HREF="msg00321.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 26 Jan 1998, 15:49 GMT
<UL>
<LI><strong><A NAME="00329" HREF="msg00329.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Tue 27 Jan 1998, 12:27 GMT
</LI>
<LI><strong><A NAME="00330" HREF="msg00330.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 27 Jan 1998, 13:15 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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