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<H1>Re: [MUD-Dev]  Commercial value of RP</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Commercial value of RP</LI>
<LI><em>From</em>: "Travis Casey" &lt;<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 9 Jan 1998 01:01:04 -0500</LI>
<LI><em>Reply-To</em>: "Travis Casey" &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
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<PRE>
Mike Sellers &lt;mike#online-alchemy,com&gt; wrote:
&gt;At 10:01 PM 1/5/98 PST8PDT, Brandon Cline wrote:

&gt;&gt;Not to repeat JCL's point, but using Travis's opinion of
&gt;&gt;what "role-playing" is, is "that" a viable comercial pursuit?  The
&gt;&gt;comercial RPG games atm, seem to have the ability for "role-playing" but
&gt;&gt;in a competitive game, where possibly the players are paying by usage, or
&gt;&gt;advancing through time spent, are they going to be willing to put forth
&gt;&gt;the extra effort to "role-play" and/or is/will the game reward the players
&gt;&gt;for role-playing?  Basically, if the game can be played without
&gt;&gt;role-playing, how will you get the people to role-play.
&gt;
&gt;This is an excellent question.  If we do not construct the games and the
&gt;game-goals (those things for which you are rewarded) to support and reward
&gt;role-playing, then most people will not RP most of the time.  If nothing
&gt;else, it's just too much work. :)  And then you have to ask, if you *did*
&gt;create a game that actively rewarded actual role-playing (briefly, as
&gt;someone else said, making decisions based on your character's views, not
&gt;your own), would enough people want to play to make it a commercial
&gt;possibility?


A small clarification, presuming you're talking about my definition...
I defined roleplaying as making decisions based on what you believe your
character would do in the situation if he/she was a real person in a real
world -- I didn't say anything about the character's views having to be
different from the player's.  I want to make the distinction because there
are some people who insist that you're not really roleplaying unless you
play a character that has a personality different from your own, and I'm
not one of them.  :-)  (Indeed, it's possible to roleplay yourself in a
game -- simply trying to have the character do what you would do if you
were in the character's situation.  What really distinguishes roleplaying,
IMHO, is that decisions are being made on a "what would so-and-so do"
basis instead of a "what's going to work best under these rules" basis.)

And now for a strange aside...

I've noticed that everyone in this thread but me seems to be writing
roleplaying as "role-playing".  A quick check of my library of paper
RPGs shows about a 50-50 split between "role-playing" and "roleplaying",
which the hyphen seeming to be more prevalent in older games.  A few
of the oldest games use "role playing", a couple of games seem to
switch back and forth between two forms ("role-playing" and "roleplaying",
except in the case of Chivalry &amp; Sorcery, which switches between
"role playing" and "role-playing").  And, of course, White Wolf spells
it "storytelling."  :-)

It would be interesting to hear how different people pronounce it as
well... I articulate it as if it were one word, which seems appropriate
since I spell it that way.  Do those of you writing "role-playing" use
a pause between the two parts when speaking?
--
      |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
     |,4-  ) )-,_..;\ (  `'-'        rec.games.design FAQ:
    '---''(_/--'  `-'\_)      <A  HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A>



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Time travel and Logging</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00086" HREF="msg00086.html">RE: [MUD-Dev] Time travel and Logging</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 07 Jan 1998, 16:09 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00025" HREF="msg00025.html">[MUD-Dev]  Commercial value of RP</A></strong>, 
Brandon Cline <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Mon 05 Jan 1998, 09:41 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev]  Commercial value of RP</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 06 Jan 1998, 20:16 GMT
</LI>
<LI><strong><A NAME="00130" HREF="msg00130.html">Re: [MUD-Dev]  Commercial value of RP</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 09 Jan 1998, 05:46 GMT
</LI>
<LI><strong><A NAME="00132" HREF="msg00132.html">Re: [MUD-Dev]  Commercial value of RP</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 09 Jan 1998, 06:04 GMT
</LI>
<LI><strong><A NAME="00139" HREF="msg00139.html">RE: [MUD-Dev]  Commercial value of RP</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 09 Jan 1998, 15:33 GMT
<UL>
<LI><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev]  Commercial value of RP</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Fri 09 Jan 1998, 18:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev]  Commercial value of RP</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 10 Jan 1998, 01:00 GMT
<UL>
<LI><strong><A NAME="00177" HREF="msg00177.html">Re: [MUD-Dev]  Commercial value of RP</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Sat 10 Jan 1998, 15:32 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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