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<H1>Re: [MUD-Dev]  Clients</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Clients</LI>
<LI><em>From</em>: Travis Casey &lt;<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>&gt;</LI>
<LI><em>Date</em>: Tue, 17 Feb 1998 20:43:14 -0500</LI>
<LI><em>Reply-To</em>: Travis Casey &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
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<PRE>
On Friday, 13 February 98, Stephen wrote:

&gt; I once took a strong look at the Pueblo Mud Client, a psuedo-html compliant
&gt; interface.  Basically, my thought was to break the text sent to the player down
&gt; into logical groupings, and display this information in seperate windows.  I
&gt; achieved this goal for the most part, sending room descriptions to one (
&gt; overwrite ) window, objects/npcs/people to another ( overwrite ), and
&gt; communications and generic events to another, splitting information into a total
&gt; of 5 primary and two pop up windows.  Also implemented point-click
&gt; object/inventory manipulation, sound support using a downloadable soundpack and
&gt; some other interesting features.

&gt; I found the execution of mudding as a player using this interface to be much
&gt; more realistic...when someone walked into the room they appeared in the Visible
&gt; window.  When the sun went down, the room description updated itself.  When I
&gt; left clicked on an object on the ground, by inventory and equipped window popped
&gt; up, allowing me to manipulate items with point-click until I closed them.  All
&gt; in all, I felt it was a much stronger interface then any general "one window per
&gt; mud" client.

Sounds quite nice to me.  The only thing I'd want to make sure of is
that the windows would be small enough so they could be arranged into
a small area -- I'd prefer not to have the mud taking up my whole
screen, and I'd rather have the windows close enough together that I
can flick my eyes between them easily.

There's a hack-like PC game called Castle of the Winds which has an
interface like you're describing, but with sub-windows inside a larger
window rather than separate windows.  One window displayed an overhead
view of the area around the character, another which showed the
character's body with what was being worn/carried on what location,
windows showing the contents of the character's backpack, pouches, and
other containers, and another with bars showing current hit point
status, magic point status, etc.

I loved that interface.

&gt; Players hated it.  I think that out of about 20 people that saw it, one person
&gt; actually wanted to use it continuously, and was begging to see the code to
&gt; support it on his mud ( another ack ).  I just found that your generic "text
&gt; mudder" is pretty set in their ways, and aren't interested in too much change.

Well, I can't speak for your players, of course, but I do wonder
whether people said that they hated it, or if you concluded that they
hated it because they didn't use it much.  I've seen some mud
interfaces that I really liked, but I still just use standard telnet.

Why?  I mud from a variety of locations, and don't want to get used to
using an interface that I won't always be able to have.  If that
interface can only be used on some muds, I'd be even less likely to
want to use it.

I tried Pueblo, and even visited a couple of Pueblo-enhanced muds,
back when it first came out.  However, I quickly decided that I didn't
want to start using a client that I couldn't use from work (I was on a
Unix workstation there), couldn't use when mudding from a friend's
house, couldn't use from a computer lab, and which took up about
several megabytes of my hard drive.

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'   visit the rec.games.design FAQ:
     '---''(_/--'  `-'\_)       <A  HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A>


</PRE>

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<li><strong><A NAME="00521" HREF="msg00521.html">Re: [MUD-Dev] Clients</A></strong>
<ul compact><li><em>From:</em> Katrina McClelan &lt;kitkat#directcheck,aries.net&gt;</li></ul>
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<LI><STRONG><A NAME="00450" HREF="msg00450.html">Clients</A></STRONG>
<UL><LI><EM>From:</EM> Stephen Zepp &lt;zoran#enid,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Clients</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev]  Clients</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 19 Jan 1998, 23:12 GMT
<UL>
<LI><strong><A NAME="00280" HREF="msg00280.html">Re: [MUD-Dev]  Clients</A></strong>, 
Andrew Wilson <a href="mailto:a.wilson#elsevier,co.uk">a.wilson#elsevier,co.uk</a>, Thu 22 Jan 1998, 12:12 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00450" HREF="msg00450.html">Clients</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Fri 13 Feb 1998, 21:48 GMT
<UL>
<LI><strong><A NAME="00465" HREF="msg00465.html">Re: [MUD-Dev]  Clients</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 14 Feb 1998, 22:42 GMT
</LI>
<LI><strong><A NAME="00519" HREF="msg00519.html">Re: [MUD-Dev]  Clients</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 18 Feb 1998, 04:47 GMT
<UL>
<LI><strong><A NAME="00521" HREF="msg00521.html">Re: [MUD-Dev] Clients</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#directcheck,aries.net">kitkat#directcheck,aries.net</a>, Wed 18 Feb 1998, 05:29 GMT
<UL>
<LI><strong><A NAME="00529" HREF="msg00529.html">Re: [MUD-Dev] Clients</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 19 Feb 1998, 01:28 GMT
<UL>
<LI><strong><A NAME="00675" HREF="msg00675.html">VEIL (was: Re: [MUD-Dev] Clients)</A></strong>, 
Brandon Gillespie <a href="mailto:brandon#roguetrader,com">brandon#roguetrader,com</a>, Tue 03 Mar 1998, 12:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00556" HREF="msg00556.html">Re: [MUD-Dev] Clients</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 00:59 GMT
</LI>
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