<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Clients --> <!--X-From-R13: Fenivf Qnfrl <rsvaqryNcbynevf.arg> --> <!--X-Date: Wed, 18 Feb 1998 04:47:10 +0000 --> <!--X-Message-Id: 13863.980217#io,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 34E4C001.1378B08C#enid,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Clients</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#polaris,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00518.html">Previous</a> | <a href="msg00520.html">Next</a> ] Thread: [ <a href="msg00465.html">Previous</a> | <a href="msg00521.html">Next</a> ] Index: [ <A HREF="author.html#00519">Author</A> | <A HREF="#00519">Date</A> | <A HREF="thread.html#00519">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Clients</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Clients</LI> <LI><em>From</em>: Travis Casey <<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>></LI> <LI><em>Date</em>: Tue, 17 Feb 1998 20:43:14 -0500</LI> <LI><em>Reply-To</em>: Travis Casey <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Friday, 13 February 98, Stephen wrote: > I once took a strong look at the Pueblo Mud Client, a psuedo-html compliant > interface. Basically, my thought was to break the text sent to the player down > into logical groupings, and display this information in seperate windows. I > achieved this goal for the most part, sending room descriptions to one ( > overwrite ) window, objects/npcs/people to another ( overwrite ), and > communications and generic events to another, splitting information into a total > of 5 primary and two pop up windows. Also implemented point-click > object/inventory manipulation, sound support using a downloadable soundpack and > some other interesting features. > I found the execution of mudding as a player using this interface to be much > more realistic...when someone walked into the room they appeared in the Visible > window. When the sun went down, the room description updated itself. When I > left clicked on an object on the ground, by inventory and equipped window popped > up, allowing me to manipulate items with point-click until I closed them. All > in all, I felt it was a much stronger interface then any general "one window per > mud" client. Sounds quite nice to me. The only thing I'd want to make sure of is that the windows would be small enough so they could be arranged into a small area -- I'd prefer not to have the mud taking up my whole screen, and I'd rather have the windows close enough together that I can flick my eyes between them easily. There's a hack-like PC game called Castle of the Winds which has an interface like you're describing, but with sub-windows inside a larger window rather than separate windows. One window displayed an overhead view of the area around the character, another which showed the character's body with what was being worn/carried on what location, windows showing the contents of the character's backpack, pouches, and other containers, and another with bars showing current hit point status, magic point status, etc. I loved that interface. > Players hated it. I think that out of about 20 people that saw it, one person > actually wanted to use it continuously, and was begging to see the code to > support it on his mud ( another ack ). I just found that your generic "text > mudder" is pretty set in their ways, and aren't interested in too much change. Well, I can't speak for your players, of course, but I do wonder whether people said that they hated it, or if you concluded that they hated it because they didn't use it much. I've seen some mud interfaces that I really liked, but I still just use standard telnet. Why? I mud from a variety of locations, and don't want to get used to using an interface that I won't always be able to have. If that interface can only be used on some muds, I'd be even less likely to want to use it. I tried Pueblo, and even visited a couple of Pueblo-enhanced muds, back when it first came out. However, I quickly decided that I didn't want to start using a client that I couldn't use from work (I was on a Unix workstation there), couldn't use when mudding from a friend's house, couldn't use from a computer lab, and which took up about several megabytes of my hard drive. -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' visit the rec.games.design FAQ: '---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00521" HREF="msg00521.html">Re: [MUD-Dev] Clients</A></strong> <ul compact><li><em>From:</em> Katrina McClelan <kitkat#directcheck,aries.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00450" HREF="msg00450.html">Clients</A></STRONG> <UL><LI><EM>From:</EM> Stephen Zepp <zoran#enid,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00518.html">Re: [MUD-Dev] Source Code Release</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00520.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00465.html">Re: [MUD-Dev] Clients</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00521.html">Re: [MUD-Dev] Clients</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00519"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00519"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Clients</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] Clients</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 19 Jan 1998, 23:12 GMT <UL> <LI><strong><A NAME="00280" HREF="msg00280.html">Re: [MUD-Dev] Clients</A></strong>, Andrew Wilson <a href="mailto:a.wilson#elsevier,co.uk">a.wilson#elsevier,co.uk</a>, Thu 22 Jan 1998, 12:12 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00450" HREF="msg00450.html">Clients</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Fri 13 Feb 1998, 21:48 GMT <UL> <LI><strong><A NAME="00465" HREF="msg00465.html">Re: [MUD-Dev] Clients</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 14 Feb 1998, 22:42 GMT </LI> <LI><strong><A NAME="00519" HREF="msg00519.html">Re: [MUD-Dev] Clients</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 18 Feb 1998, 04:47 GMT <UL> <LI><strong><A NAME="00521" HREF="msg00521.html">Re: [MUD-Dev] Clients</A></strong>, Katrina McClelan <a href="mailto:kitkat#directcheck,aries.net">kitkat#directcheck,aries.net</a>, Wed 18 Feb 1998, 05:29 GMT <UL> <LI><strong><A NAME="00529" HREF="msg00529.html">Re: [MUD-Dev] Clients</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 19 Feb 1998, 01:28 GMT <UL> <LI><strong><A NAME="00675" HREF="msg00675.html">VEIL (was: Re: [MUD-Dev] Clients)</A></strong>, Brandon Gillespie <a href="mailto:brandon#roguetrader,com">brandon#roguetrader,com</a>, Tue 03 Mar 1998, 12:26 GMT </LI> </UL> </LI> <LI><strong><A NAME="00556" HREF="msg00556.html">Re: [MUD-Dev] Clients</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 00:59 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>