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<H1>Character development [was Re: ]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Character development [was Re: ]</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Fri, 20 Mar 1998 08:30:09 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
[Added a subject line, I think it got munched somewhere along the line]

On Tue, 17 Mar 1998, J C Lawrence wrote:

&gt; On Mon, 16 Mar 1998 21:16:49 GMT  Richard Woolcock
&gt; &lt;KaVir#dial,pipex.com&gt; wrote:
&gt; &gt; Ling wrote:
&gt; &gt;&gt; On Sun, 15 Mar 1998, Justin McKinnerney wrote:
&gt; 
&gt; &gt; Character development is an important aspect of muds (for example,
&gt; &gt; would you play a mud where your character never saved?).  
&gt; 
&gt; Err, yes.  Tron is a perfect example, if debateable as being a MUD.  

Fascinating question - "If you remove 'character development' over the
long term, can you still have a successfu game?"

Perhaps not so interesting after brief thought - yes, you can. One of the
muds I used to play (and which I liked very much) was a PK-only mud in a
vaguely futuristic setting which focussed on high violence, high damage,
and short-term development (pick up better weapons, gain a few hps, etc),
and also on very short lives.

Huge fun.

-- 
Regards,
	-Matt Chatterley
Spod: <A  HREF="http://user.super.net.uk/~neddy/spod/spod.html">http://user.super.net.uk/~neddy/spod/spod.html</A>


</PRE>

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<li><strong><A NAME="00846" HREF="msg00846.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Source Code Release</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00557" HREF="msg00557.html">Re: [MUD-Dev] Source Code Release</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 23 Feb 1998, 01:34 GMT
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<LI><strong><A NAME="00727" HREF="msg00727.html">No Subject</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 17 Mar 1998, 00:07 GMT
<UL>
<LI><strong><A NAME="00732" HREF="msg00732.html">Re: [MUD-Dev] Time Limits?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 17 Mar 1998, 06:04 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00743" HREF="msg00743.html">No Subject</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 17 Mar 1998, 19:35 GMT
<UL>
<LI><strong><A NAME="00782" HREF="msg00782.html">Character development [was Re: ]</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 20 Mar 1998, 09:56 GMT
<UL>
<LI><strong><A NAME="00846" HREF="msg00846.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 18:42 GMT
<UL>
<LI><strong><A NAME="00890" HREF="msg00890.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 25 Mar 1998, 08:12 GMT
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<LI><strong><A NAME="00905" HREF="msg00905.html">No Subject</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 26 Mar 1998, 17:32 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00396" HREF="msg00396.html">DBs and Events</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 10 Feb 1998, 18:30 GMT
</LI>
</UL></BLOCKQUOTE>

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