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<H1>Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Sun, 15 Feb 98 22:29:42 -0800</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
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<PRE>

On 14/02/98 at 01:58 AM, Adam Wiggins &lt;nightfall#user2,inficad.com&gt; said:

&gt;My main problem is that even though bandwidth is increasing, hiccups are
&gt;just as common (if not more common) than ever.  This is what makes online
&gt;gaming so frustrating much of the time; several second pauses on an
&gt;otherwise clean connection for no aparent reason.  Cable modems certainly
&gt;won't solve this.

It makes a lot more sense to me to move away from TCP for MUD clients, and
instead look to UDP and design the client and server to be tolerant of
dropped packets.  Sure, things will get a bit jerky of occassion, but it
sure beats waiting for the time-out and re-send of a dropped packet.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00537" HREF="msg00537.html">Net protocols for MUDing (was: Moore's Law sucks)</A></strong>
<ul compact><li><em>From:</em> Jon Leonard &lt;jleonard#divcom,umop-ap.com&gt;</li></ul>
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<LI><STRONG><A NAME="00459" HREF="msg00459.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00492" HREF="msg00492.html">Re: [MUD-Dev]	byte-code anyone?</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 16 Feb 1998, 18:27 GMT
<UL>
<LI><strong><A NAME="00539" HREF="msg00539.html">Re: [MUD-Dev] byte-code anyone?</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a>, Fri 20 Feb 1998, 16:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00458" HREF="msg00458.html">[MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sat 14 Feb 1998, 04:16 GMT
<UL>
<LI><strong><A NAME="00459" HREF="msg00459.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 14 Feb 1998, 09:49 GMT
<UL>
<LI><strong><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 07:38 GMT
<UL>
<LI><strong><A NAME="00537" HREF="msg00537.html">Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a>, Fri 20 Feb 1998, 10:24 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev]  Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 23 Feb 1998, 19:20 GMT
<UL>
<LI><strong><A NAME="00569" HREF="msg00569.html">Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 23 Feb 1998, 21:15 GMT
<UL>
<LI><strong><A NAME="00774" HREF="msg00774.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 23:43 GMT
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