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<H1>Re: [MUD-Dev]  Mud Settings</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Mud Settings</LI>
<LI><em>From</em>: Mike Sellers &lt;<A HREF="mailto:mike#online-alchemy,com">mike#online-alchemy,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 02 Jan 1998 13:19:52 -0800</LI>
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<PRE>
At 03:21 PM 12/27/97 PST8PDT, Greg Munt wrote:
&gt;The 'traditional' mud is set in a fantasy/medieval "Swords 'N' Sorcery" 
&gt;environment. The only alternative seems to be some sort of futuristic 
&gt;setting. (Please reply to this, if I'm wrong.)

These are certainly the Big Two:  fantasy and science fiction.  I've heard
of gothic horror, western, and 1930s gangland muds (as well as those based
on Pern, Amber, and other quasi-fantasy/SF fiction), but, as with paper
role playing games, fantasy and SF are orders of magnitude more popular
than the runners-up.  

I think this is because fantasy and to a lesser extent science fiction, are
more overtly heroic than other genres.  That is, they are more amenable to
use of heroic and anti-heroic archetypes than are the others.  


--

Mike Sellers   Chief Alchemist -- Online Alchemy   mike#online-alchemy,com

"One of the most difficult tasks men can perform, however much others 
may despise it, is the invention of good games.  And it cannot be done 
by men out of touch with their instinctive values."  - Carl Jung

</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  The impact of the web on muds</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00274" HREF="msg00274.html">Re: [MUD-Dev]  The impact of the web on muds</A></strong>, 
Brandon Cline <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Thu 22 Jan 1998, 00:32 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev]  The impact of the web on muds</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Wed 21 Jan 1998, 16:30 GMT
</LI>
<LI><strong><A NAME="00277" HREF="msg00277.html">Re: [MUD-Dev]  The impact of the web on muds</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 22 Jan 1998, 07:30 GMT
</LI>
<LI><strong><A NAME="00318" HREF="msg00318.html">Re: [MUD-Dev]  The impact of the web on muds</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sun 25 Jan 1998, 23:14 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 02 Jan 1998, 21:21 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 05 Jan 1998, 20:25 GMT
<UL>
<LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Wed 07 Jan 1998, 01:03 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00006" HREF="msg00006.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 01 Jan 1998, 23:19 GMT
<UL>
<LI><strong><A NAME="00109" HREF="msg00109.html">OT: DCOM and RMI</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 08 Jan 1998, 06:14 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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