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<H1>Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</H1>
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<LI><em>To</em>: mud-dev &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</LI>
<LI><em>From</em>: Joel Dillon &lt;<A HREF="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Sun, 22 Mar 1998 12:30:03 +0000 (GMT)</LI>
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<PRE>


On Sat, 21 Mar 1998, Ben Greear wrote:

&gt; 
&gt; I'm contemplating a space based game, where once started, it will
&gt; never again resemble it's starting state (unless the starting world
&gt; image is saved of course.)  It will be written in Java.
&gt; 
  I've been thinking along these lines (a non-resetable mud) except
I'm using C++.
 
&gt; The game will need to update it's persistant storage very often
&gt; to make this feasible. 

  How often is very often? Wouldn't a backup and save to disk every
half-hour or so be ok?

&gt; In my current game, I use ascii based flat files.  I don't think
&gt; this will work so well for the space game.

  Well, it depends on what sort of machine spec you have, but I'd
have thought ASCII flat files wouldn't be a big problem as long as
you load all the data into memory when the server starts up

&gt; Also, as a java server, I don't think I can do a select on incomming
&gt; data.  I think a thread for every player is a bit much...any suggestions
&gt; here?

  What's wrong with that? Threads aren't too expensive. Unless you're
anticipating literally thousands of simultaneous players you should be
fine.

	Jo



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<li><strong><A NAME="00827" HREF="msg00827.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>
<ul compact><li><em>From:</em> Ben Greear &lt;greear#cyberhighway,net&gt;</li></ul>
<li><strong><A NAME="00820" HREF="msg00820.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>
<ul compact><li><em>From:</em> Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00839" HREF="msg00839.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Ross Nicoll <a href="mailto:jrn#st-andrews,ac.uk">jrn#st-andrews,ac.uk</a>, Mon 23 Mar 1998, 08:09 GMT
</LI>
<LI><strong><A NAME="00845" HREF="msg00845.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Mon 23 Mar 1998, 18:05 GMT
</LI>
<LI><strong><A NAME="00882" HREF="msg00882.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 25 Mar 1998, 05:02 GMT
</LI>
</ul>
</ul>
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<LI><strong><A NAME="00810" HREF="msg00810.html">World Persistence, flat files v/s DB v/s ??</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 22 Mar 1998, 05:39 GMT
<UL>
<LI><strong><A NAME="00811" HREF="msg00811.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Sun 22 Mar 1998, 12:30 GMT
<UL>
<LI><strong><A NAME="00820" HREF="msg00820.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sun 22 Mar 1998, 18:34 GMT
<UL>
<LI><strong><A NAME="00824" HREF="msg00824.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 22 Mar 1998, 19:24 GMT
<UL>
<LI><strong><A NAME="00853" HREF="msg00853.html">World Persistence, flat files v/s DB v/s ??</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 23 Mar 1998, 19:44 GMT
<UL>
<LI><strong><A NAME="00871" HREF="msg00871.html">Re: [MUD-Dev]  World Persistence, flat files v/s DB v/s ??</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Tue 24 Mar 1998, 08:14 GMT
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