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<H1>Re: [MUD-Dev] 3D engines for MUDs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] 3D engines for MUDs </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 23 Mar 1998 11:29:32 -0800</LI>
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<PRE>
On Fri, 20 Mar 1998 18:47:12 PST8PDT 
Chris Gray&lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt; wrote:

&gt; That's what I want to do. You also have to send over information
&gt; about any exceptions to the fractally computed heights (where
&gt; builders have customized things), and of course any visible
&gt; non-terrain stuff in the scene.

I'll note that fractally generated terrains are great until you get
players with bull dozers and terrawatt lasers...

  "Ooooo! Mountain!"

  VOOM!

  "Ooooo! Big shiny lake of lava!"

I've long had the idea of setting part of a game (originally a short
story actually, this is back from when I made my living as a writer)
on a planet where the surface was perfect sphere to within a few
microns -- or for the actual original source idea, a planet with a
near perfectly frictionless surface.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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<li><strong><A NAME="00873" HREF="msg00873.html">Re: [MUD-Dev] 3D engines for MUDs</A></strong>
<ul compact><li><em>From:</em> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</li></ul>
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<LI><STRONG><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev]	3D engines for MUDs</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Parlez vous NPC?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00869" HREF="msg00869.html">Re: [MUD-Dev]  Parlez vous NPC?</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 24 Mar 1998, 03:39 GMT
<UL>
<LI><strong><A NAME="00892" HREF="msg00892.html">Re: [MUD-Dev]  Parlez vous NPC?</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 25 Mar 1998, 08:37 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev]	3D engines for MUDs</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 21 Mar 1998, 02:29 GMT
<UL>
<LI><strong><A NAME="00851" HREF="msg00851.html">3D engines for MUDs</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Mon 23 Mar 1998, 19:17 GMT
</LI>
<LI><strong><A NAME="00861" HREF="msg00861.html">Re: [MUD-Dev] 3D engines for MUDs</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 20:52 GMT
<UL>
<LI><strong><A NAME="00873" HREF="msg00873.html">Re: [MUD-Dev] 3D engines for MUDs</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 24 Mar 1998, 14:58 GMT
<UL>
<LI><strong><A NAME="00876" HREF="msg00876.html">3D engines for MUDs</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Tue 24 Mar 1998, 15:30 GMT
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<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00866" HREF="msg00866.html">Re: [MUD-Dev]	3D engines for MUDs</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Mar 1998, 23:21 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00791" HREF="msg00791.html">Re: [MUD-Dev]	(fwd) Functional Security</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 20 Mar 1998, 16:47 GMT
</UL></BLOCKQUOTE>

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