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<H1>Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</LI>
<LI><em>From</em>: Joel Dillon &lt;<A HREF="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Fri, 20 Mar 1998 17:04:36 +0000 (GMT)</LI>
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<PRE>


On Fri, 20 Mar 1998, Chris Gray wrote:

&gt; [Chris L:]
&gt; 
&gt; :I want a "best effort" representation from the client which sacrifices 
&gt; :verisimiltude and other forms of fidelity for the sake of performance
&gt; :when resources get low, be the CPU, bandwidth, whatever.
&gt; 
&gt; My main feeling on this whole issue is to just ignore it, and let the
&gt; network people solve it for us.
&gt; 
&gt; However, if you want to solve this problem, it seems to me that you need
&gt; to be able to attach relative priorities to packets. That suggests writing
&gt; a new protocol that rides on top of IP (or on top of UDP), which allows
&gt; that extension. Then, the protocol code would put more effort and bandwidth
&gt; into getting high priority packets through than it does for low ones.

  Perhaps something could be done with threads which run at different
speeds handling the sending of UDP messages? So they'd sleep for
different amounts of time between resending packets that didn't get
through.

	Jo



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<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00775" HREF="msg00775.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 20 Mar 1998, 00:06 GMT
<UL>
<LI><strong><A NAME="00837" HREF="msg00837.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 23 Mar 1998, 07:41 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00666" HREF="msg00666.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 02 Mar 1998, 09:28 GMT
</LI>
<LI><strong><A NAME="00790" HREF="msg00790.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 20 Mar 1998, 16:36 GMT
<UL>
<LI><strong><A NAME="00792" HREF="msg00792.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Fri 20 Mar 1998, 17:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00802" HREF="msg00802.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 21 Mar 1998, 02:29 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00649" HREF="msg00649.html">Tutorial: Let's build a Compiler! - Part X: Introducing TINY</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 28 Feb 1998, 21:43 GMT
<LI><strong><A NAME="00648" HREF="msg00648.html">Tutorial: Let's build a Compiler! - Part VII: Lexical Scanning</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 28 Feb 1998, 21:42 GMT
<LI><strong><A NAME="00647" HREF="msg00647.html">Tutorial: Let's build a Compiler! - Part IX: A Top View</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 28 Feb 1998, 21:42 GMT
</UL></BLOCKQUOTE>

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