1998Q1/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] Unique items (was: Graphic MUDS/Ultima Online) -->
<!--X-From-R13: ptNnzv&#45;pt.UenlEntr.Sqzbagba.OP.QO (Quevf Uenl) -->
<!--X-Date: Mon, 16 Feb 1998 22:16:25 +0000 -->
<!--X-Message-Id: 9802161745.8uf7@ami&#45;cg.GraySage.Edmonton.AB.CA -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00494.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00496.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00485.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00531.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00495">Author</A>
&nbsp;|&nbsp;<A HREF="#00495">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00495">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Mon, 16 Feb 98 10:45:28 MST</LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
[Chris L:]

:Why not hand-design the gross features of the world, its basic terrain,
:resources characteristics, etc, and _then_ define the rules which govern
:the use of those resources.  Plug it in, flick the switch, bake at 400 for
:an hour and Voila!  Instant world of 12 million rooms (if you're still
:using rooms).	Want cheaper, easier, more interesting?  Do allt he same
:definition work, but skipp the baking step,  Just load the raw dough onto
:your servers and throw your players in like yeasty raisins.  As soon as a
:player opens his virtual eyes, the world creates itself about him.  The
:question of the tree falling in the woods is finally answered: with nobody
:there, there is no tree, there are no woods, and there are no ears to
:hear.

Pant, pant, drool! That's what I'm slowing heading towards, but I'm sure
the professionals will be there long before I am.

I did a quick calculation about Earth itself, and have decided that an
appropriately sized fractal world is about 16 million tiles squared. For
my scheme that works out well, since it is a multiple of 16, which is
what I chose for the size of my hierarchy nodes. Needless to say, the
vast majority of that world *must* be creatable on demand. One of the
neat things about fractal generation is that you can create maps of any
of it, without actually creating the world. So, a wizard flying around
high over the world can see lots of stuff, without the system actually
having to generate any of it. Of course, if he insists on flying low,
you then have to at least temporarily create mobiles, details, etc.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00531" HREF="msg00531.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00494.html">Re: [MUD-Dev]  Java and Javascript</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00496.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00485.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00531.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00495"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00495"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00360" HREF="msg00360.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sat 31 Jan 1998, 23:36 GMT
<UL>
<LI><strong><A NAME="00363" HREF="msg00363.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 01 Feb 1998, 10:04 GMT
<UL>
<LI><strong><A NAME="00477" HREF="msg00477.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 04:51 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00485" HREF="msg00485.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 09:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00495" HREF="msg00495.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 16 Feb 1998, 22:16 GMT
<UL>
<LI><strong><A NAME="00531" HREF="msg00531.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 19 Feb 1998, 05:58 GMT
<UL>
<LI><strong><A NAME="00547" HREF="msg00547.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 21 Feb 1998, 03:23 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00551" HREF="msg00551.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 21 Feb 1998, 18:20 GMT
</LI>
<LI><strong><A NAME="00677" HREF="msg00677.html">Re: [MUD-Dev] Unique items (was: Graphic MUDS/Ultima Online)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 03 Mar 1998, 21:17 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>