1998Q1/
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<H1>Re: [MUD-Dev] Describe Concept</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Describe Concept </LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 22 Mar 1998 19:09:32 -5</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI>
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<PRE>
On 20 Mar 98 at 10:58, J C Lawrence wrote:
&gt; On Mon, 2 Mar 1998 22:53:29 PST8PDT 
&gt; Jon A Lambert&lt;Jon.A.Lambert#ix,netcom.com&gt; wrote:
&gt; 
&gt; &gt; Should perception be based solely on the object being perceived?  I
&gt; &gt; think a great deal of perception code/responsibilty(?) belongs to
&gt; &gt; the perceiver.
&gt; 
&gt; &gt; Perhaps the perceiver sends a message to the object:
&gt; 
&gt; &gt; Me--&gt; Sting.look("and BTW I'm a drunken, one-eyed, deaf, heroin
&gt; &gt; addict, with a fetish for bright colors and ladies clothing")
&gt; 
&gt; &gt; Object--&gt; Me.Sting("There are a few valuable and beautiful jewels
              ^^^^^^^
              Dunno what I was thinking here!  It makes little sense. 

&gt; &gt; here glued to a metal object.  You'll be partying tonight!")
&gt; 
&gt; &gt; Or not...
&gt; 
&gt; That is almost exactly what I do for all senses:
&gt; 
&gt;   viewer -&gt; object:    May I sense you?
&gt;   object               Do I want him to sense me? Yes/no.
&gt; 
&gt; Of course kick back if no.
&gt; 
&gt;   object -&gt; container: Would you affect a sense report from me to
&gt;                        viewer?
&gt;   container -&gt; other objects in container: Would you affect a sense
&gt;                                            report from object to
&gt;                                            viewer?
&gt;   other objects -&gt; container: yes/no/how
&gt;   container -&gt; object: yes/no/how
&gt;   
&gt; This is of course recursive for multiple levels of containment.  As I
&gt; also have multiple parallel forms of containment, this also recurses
&gt; down those lines.

Yes the multiple-parallel aspect is interesting.  What about 
combining this with more abstract and temporary containment 
mechanisms.  For instance, using the Neighborhood as an assembly and 
brokering point for sensory information.  :)

Viewer -&gt; Neighborhood "May I "generally" sense this place" 
Neighborhood -&gt; "Sure hang on" or "Get lost chump you're deaf, dumb 
and blind.  Go play pinball or something"

If OK

Neighborhood -&gt; Buildings, Terrain, Crowd "Would you like to expose 
yourself to the viewer"

Crowd -&gt; membership "Hey anybody does this veiwer sense you"
 
Member1 -&gt; Crowd "I am just a nameless face"
Member2 -&gt; Crowd "ditto"
Member3 -&gt; Crowd "You bet HE does, I'm a long-legged, buxom red head"

Crowd -&gt; Neighborhood "OK here's the dope, the viewers eyes are drawn 
to a voluptuous..."
Terrain -&gt; Neighborhood "This is a street in the city"
Buildings -&gt; Neighborhood "Sure there's an apothecary here, a 
tavern with a sign..."

Neighborhood -&gt; Veiwer "OK terrain is blah, buildings blah blah , 
there is crowd that is blah blah blah" 

For a more specific request:

Viewer -&gt; Neighborhood "Hey about this redhead dame with the 
fantastic gams"

Neighborhood -&gt; Crowd "Hey veiwer is ogling some redhead dame; you 
know anything about her?"

Crowd -&gt; Neighborhood "No can do, not here. (She split the scene 
with a this hunk of a dwarf)" 

Neighborhood -&gt; Veiwer "Sorry chump you lost sight of her in the 
crowd, you keep dreaming"


--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page &lt;<A  HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>&gt; /*\--
--/*\   "Everything that deceives may be said to enchant" - Plato   /*\--

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<li><strong><A NAME="00883" HREF="msg00883.html">Re: [MUD-Dev] Describe Concept</A></strong>
<ul compact><li><em>From:</em> Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;</li></ul>
<li><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Describe Concept</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
<li><strong><A NAME="00842" HREF="msg00842.html">[MUD-Dev] Old code</A></strong>
<ul compact><li><em>From:</em> Joel Dillon &lt;emily#cornholio,new.ox.ac.uk&gt;</li></ul>
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<LI><STRONG><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev]  Describe Concept</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;Jon.A.Lambert#ix,netcom.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00794" HREF="msg00794.html">Re: [MUD-Dev] Describe Concept</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Net protocols for MUDing</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev] Net protocols for MUDing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 21 Mar 1998, 02:29 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00661" HREF="msg00661.html">Describe Concept</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 01 Mar 1998, 22:05 GMT
<UL>
<LI><strong><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev]  Describe Concept</A></strong>, 
Jon A. Lambert <a href="mailto:Jon.A.Lambert#ix,netcom.com">Jon.A.Lambert#ix,netcom.com</a>, Tue 03 Mar 1998, 07:01 GMT
<UL>
<LI><strong><A NAME="00794" HREF="msg00794.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 20 Mar 1998, 18:40 GMT
<UL>
<LI><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 23 Mar 1998, 00:07 GMT
<UL>
<LI><strong><A NAME="00842" HREF="msg00842.html">[MUD-Dev] Old code</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Mon 23 Mar 1998, 14:38 GMT
<UL>
<LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] Old code</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 23 Mar 1998, 16:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 21:42 GMT
</LI>
<LI><strong><A NAME="00883" HREF="msg00883.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 25 Mar 1998, 05:11 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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