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<H1>Senses (was: The MLI Project)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Senses (was: The MLI Project)</LI>
<LI><em>From</em>: <A HREF="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</A></LI>
<LI><em>Date</em>: Wed, 25 Feb 1998 12:52:33 -0500 (EST)</LI>
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<PRE>


On Wed, 25 Feb 1998, Caliban Tiresias Darklock wrote:

&gt; On 01:38 AM 2/25/98 +0000, I personally witnessed Niklas Elmqvist jumping
&gt; up to say:
&gt; &gt;
&gt; &gt;The problem with using a Quake-like graphics engine for a MUD is the
&gt; &gt;connotations it bears with it -- players tend to PK each other by default 
&gt; &gt;(as they do on a regular Quake server). 

[...]
 
&gt; Making the entire overworld non-combat, however, is not such a great idea.
&gt; Which leads to another question: should combat be possible in the overworld
&gt; environment, or should combat gate into a Quake-style engine a la the
&gt; combat mode in Final Fantasy? How would this be represented in the
&gt; overworld engine to other players?

I have always been fond of the image of a dust cloud with arms and legs
sticking out at all angles, flailing about madly, ala cartoons/Groo.  ;)
Add some sounds of grunts, the clang of a sword on shield, the occasional
grugled scream, etc etc. 

[...]

&gt; How many people
&gt; read descriptions on MUDs? Generally you walk into a room and look straight
&gt; for things to kill.

Uh... I read them.  At least once.  I vastly prefer to go through an area
once, reading everything all the way through.  Granted, I turn on brief
mode after that, but that first time is very important to me.  For
standard MUDs.  I also have little to no problem with droping the literary
premise of a MUD from my project, and have long since done so, but there
is something about the 'traditional' MUD that I enjoy.  

[...]

&gt; &gt;but until we get smellcards in
&gt; &gt;addition to the soundcards we already have, the sense of smell will be
&gt; &gt;hard to reproduce in a computer game. ;)
&gt; 
&gt; Which is something of a shame, since smells are more emotionally evocative
&gt; than anything else...

Aye, they are, but I tend to play games to get away from all the emotional
turmoil of my life, for a little while at least.  The last thing I want is
to be playing a game and wander across a room that smells the same as my
x-gf's shampoo.  You'd evoke a very powerfull emotion, aye, but you'd also
cause me to leave, quickly.  And air out the room.  Smell may be a little
too powerful.

-Greg


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<LI><STRONG><A NAME="00590" HREF="msg00590.html">Re: [MUD-Dev]  The MLI Project</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The MLI Project</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 25 Feb 1998, 07:05 GMT
<UL>
<LI><strong><A NAME="00585" HREF="msg00585.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 25 Feb 1998, 08:09 GMT
<UL>
<LI><strong><A NAME="00587" HREF="msg00587.html">The MLI Project</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Wed 25 Feb 1998, 09:34 GMT
<UL>
<LI><strong><A NAME="00590" HREF="msg00590.html">Re: [MUD-Dev]  The MLI Project</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 25 Feb 1998, 16:40 GMT
<UL>
<LI><strong><A NAME="00591" HREF="msg00591.html">Senses (was: The MLI Project)</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 25 Feb 1998, 17:52 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00588" HREF="msg00588.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 25 Feb 1998, 12:49 GMT
<UL>
<LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 25 Feb 1998, 16:16 GMT
</LI>
<LI><strong><A NAME="00769" HREF="msg00769.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 22:08 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00603" HREF="msg00603.html">Re: [MUD-Dev] The MLI Project</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 26 Feb 1998, 07:06 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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