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<H1>Re: [MUD-Dev]  Vast areas in muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Vast areas in muds</LI>
<LI><em>From</em>: Nathan Yospe &lt;<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 20 Jan 1998 08:42:08 -1000</LI>
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<PRE>
On Mon, 19 Jan 1998, John G. wrote:

:: From: Mike Sellers &lt;mike#online-alchemy,com&gt;

:: How do you handle time re-synchronization then?  You enter a
:: vast, boring desert (NevadaMUD! :) ), traverse it slowly in the 
:: shape of a tiny stag beetle, and emerge weeks (and a few
:: paragraphs of text) later -- only to find that just a few minutes
:: have gone by for everyone else.  

:For now, that kind of objective time passage is what I sacrifice
:  to the gods of play quality.  If two players travel to the same
:  place, one travelling through the boring desert and one through
:  the eventful city, the desert wanderer will get there first.  I can't
:  think of any problems this stand has caused so far, with the
:  possible exception of someone showing up rather quickly to a
:  summons.  But that is a plus in a mud, not to dwell on the
:  tedium of waiting.

How in the heck are you going to get the feel of a month in the desert 
from a paragraph of text? (Mind you, my solution has the client fade 
out and start "remembering" character history - a "generated" childhood
or equivalent - when faced with an overwhelming lack of input from both
world (character) and player... so I cannot claim that I always relay
all details.) I think the main issue here is boredom, correct? Methinks
some fun could be had with a stag beetle in a (normal) desert. Snakes,
occasional desert birds, scorpions... of course, this also requires a
system for generating flora and fauna... I have ecosystem breakdowns on
a by-world basis (I don't do by-continent, but I could "fuse" worlds to
get the same result.)

:If you orchestrate events through a central game clock, then
:  maybe you've got something to fear.

Yes.
-- 

"You? We can't take you," said the Dean, glaring at the Librarian.
"You don't know a thing about guerilla warfare." - Reaper Man,
Nathan F. Yospe  Registered Looney                   by Terry Pratchett
yospe#hawaii,edu   <A  HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A>           Meow


</PRE>

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<LI><STRONG><A NAME="00262" HREF="msg00262.html">Re: [MUD-Dev]  Vast areas in muds</A></STRONG>
<UL><LI><EM>From:</EM> "John G." &lt;ashen#pixi,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00254" HREF="msg00254.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>, 
John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Mon 19 Jan 1998, 21:26 GMT
<UL>
<LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 19 Jan 1998, 22:17 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 20 Jan 1998, 06:00 GMT
</LI>
<LI><strong><A NAME="00262" HREF="msg00262.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>, 
John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Tue 20 Jan 1998, 16:36 GMT
<UL>
<LI><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev]  Vast areas in muds</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 20 Jan 1998, 18:44 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00251" HREF="msg00251.html">Summary</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 17 Jan 1998, 15:31 GMT
<LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev]  Re: BUILDERS: Ferries</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 17 Jan 1998, 10:40 GMT
<UL>
<LI><strong><A NAME="00253" HREF="msg00253.html">Vast areas in muds</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 19 Jan 1998, 19:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 17 Jan 1998, 10:40 GMT
</LI>
</UL></BLOCKQUOTE>

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