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<H1>Re: [MUD-Dev] Describe Concept</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Describe Concept </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 20 Mar 1998 10:52:02 -0800</LI>
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<PRE>
On Mon, 2 Mar 1998 22:53:29 PST8PDT 
Jon A Lambert&lt;Jon.A.Lambert#ix,netcom.com&gt; wrote:
&gt; On 1 Mar 98 at 14:13, Stephen Zepp wrote: 
   
&gt;&gt; I'm thinking that each way of observing an object ( scan, look,
&gt;&gt; study ) gives different chances of penetrating disguises, and
&gt;&gt; noting smaller details.  One major problem so far that I see is
&gt;&gt; that once you know that Sting has three emeralds and a ruby hidden
&gt;&gt; in the hilt, you should always be able to see them, and if someone
&gt;&gt; points them out to you, you should be able to see them even if your
&gt;&gt; perception sucks ( well, not _always_, but you get the idea).

&gt; Should perception be based solely on the object being perceived?  I
&gt; think a great deal of perception code/responsibilty(?) belongs to
&gt; the perceiver.

&gt; Perhaps the perceiver sends a message to the object:

&gt; Me--&gt; Sting.look("and BTW I'm a drunken, one-eyed, deaf, heroin
&gt; addict, with a fetish for bright colors and ladies clothing")

&gt; Object--&gt; Me.Sting("There are a few valuable and beautiful jewels
&gt; here glued to a metal object.  You'll be partying tonight!")

&gt; Or not...

That is almost exactly what I do for all senses:

  viewer -&gt; object:    May I sense you?
  object               Do I want him to sense me? Yes/no.

Of course kick back if no.

  object -&gt; container: Would you affect a sense report from me to
                       viewer?
  container -&gt; other objects in container: Would you affect a sense
                                           report from object to
                                           viewer?
  other objects -&gt; container: yes/no/how
  container -&gt; object: yes/no/how
  
This is of course recursive for multiple levels of containment.  As I
also have multiple parallel forms of containment, this also recurses
down those lines.

  object -&gt; viewer:    How do you sense XXX?

XXX derived from object state and interference from containers.

  viewer -&gt; object:    I would get YYY.
  object -&gt; viewer:    you sense ZZZ.

ZZZ is XXX modified by YYY.

  viewer -&gt; player:    There is a sword under the rug by the table.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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<li><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Describe Concept</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<LI><STRONG><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev]  Describe Concept</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;Jon.A.Lambert#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00667" HREF="msg00667.html">Re: [MUD-Dev] Net protocols for MUDing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 02 Mar 1998, 09:35 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev] Net protocols for MUDing</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 21 Mar 1998, 02:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00661" HREF="msg00661.html">Describe Concept</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 01 Mar 1998, 22:05 GMT
<UL>
<LI><strong><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev]  Describe Concept</A></strong>, 
Jon A. Lambert <a href="mailto:Jon.A.Lambert#ix,netcom.com">Jon.A.Lambert#ix,netcom.com</a>, Tue 03 Mar 1998, 07:01 GMT
<UL>
<LI><strong><A NAME="00794" HREF="msg00794.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 20 Mar 1998, 18:40 GMT
<UL>
<LI><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 23 Mar 1998, 00:07 GMT
<UL>
<LI><strong><A NAME="00842" HREF="msg00842.html">[MUD-Dev] Old code</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Mon 23 Mar 1998, 14:38 GMT
<UL>
<LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] Old code</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 23 Mar 1998, 16:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 21:42 GMT
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