<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks) --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Tue, 24 Feb 1998 18:54:08 +0000 --> <!--X-Message-Id: 199802241854.NAA23341#relay,mnsinc.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9802240431.8uzf@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00580.html">Previous</a> | <a href="msg00582.html">Next</a> ] Thread: [ <a href="msg00579.html">Previous</a> | <a href="msg00767.html">Next</a> ] Index: [ <A HREF="author.html#00581">Author</A> | <A HREF="#00581">Date</A> | <A HREF="thread.html#00581">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Tue, 24 Feb 1998 13:54:36 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 01:41 AM 2/24/98 +0000, I personally witnessed Chris Gray jumping up to say: >[Chris L:] > >:The key feature of TCP which I'd remove would be the error correction. >:Given a predictive client its both unecessary and counter-productive. > >Only to a certain extent. Sure, you can probably cruise over a bit of lost >data in graphics or audio output. Missing some text from the middle of >a paragraph could be a bit shocking to the average user, however. Also, >the channel back from the client to the server should not lose any of >the user's input. I'd also like to point out that error control is very much appreciated out here in areas where line noise is not a thing of the past. Something like 70% of the US is still using 50's era phone switching equipment once you get outside of the major metropolitan centers; when you think about it, that's an awful lot. Not to mention all of the overseas players, who probably don't have the world's best internet infrastructure. In the BBS era, all of us out here would get huge amounts of line noise that made it impossible to do much of anything. Now all we get is a slowdown in our transfer rates. I sort of like that. I'm not fond of the idea that someone out there wants to get rid of it because he doesn't need it. To rant a bit, would you like to do away with wheelchair ramps and Braille on elevator buttons, too? There are thousands of things in the world that most of us will never need. Yeah, you can do away with error correction, or just about anything else that *you* don't need. And in the end, you can tell the people who complain that they're just pathetic and backwards and should have better equipment, can't you? I mean, shouldn't all of your players have internet connections and computer capabilities that equal or exceed yours? And if the player happens to live in an area that might not be as populated as a major urban center or a university town, then it really is his fault that the phone company has absolutely no clue what he's talking about when he asks for frame relay pricing, isn't it? There's a balance that needs to be struck. I agree, limiting your audience is inevitable, but could we try not to do it by callously disregarding things that aren't doing us much good but aren't actually costing us anything either? Let's limit the audience with things that the user will *like*, okay? When you have something that the user can upgrade to get involved in, it's called 'driving the industry'. Games are largely responsible for this. I bought a 486 to replace my 286 specifically because Doom was coming out. I upgraded to 64 megs to support more editing tools for Doom. I upgraded my sound system for Dungeon Keeper. The colored lighting in Quake II convinced me to go out and spend far too much money on a new video card. If I'm going to get something for upgrading, I'll do it. But what you're proposing means that I need to move. That's not really feasible. Okay, so I could go out and petition the phone company to spend several million dollars just so I cen get better performance from your game. (Yeah, that's going to happen.) But no matter how you try to convince the public otherwise, the players are going to think the line noise and dropouts are the fault of YOUR game. After all, they looked at a room and they got garbage. They got into a fight with a mob, and lost four attacks due to line noise. Will you still have players? Undoubtedly. But when all is said and done, you've told a huge number of people that they just can't play your game. Isn't that a little rude? </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00767" HREF="msg00767.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00576" HREF="msg00576.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00580.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00582.html">Re: [MUD-Dev] The MLI Project</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00579.html">Net protocols for MUDing</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00767.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00581"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00581"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The MLI Project</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00603" HREF="msg00603.html">Re: [MUD-Dev] The MLI Project</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 26 Feb 1998, 07:06 GMT </LI> <LI><strong><A NAME="00606" HREF="msg00606.html">RE: [MUD-Dev] The MLI Project</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 26 Feb 1998, 15:17 GMT </LI> </ul> </LI> <LI><strong><A NAME="00576" HREF="msg00576.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 24 Feb 1998, 09:35 GMT <UL> <LI><strong><A NAME="00579" HREF="msg00579.html">Net protocols for MUDing</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Tue 24 Feb 1998, 14:56 GMT </LI> <LI><strong><A NAME="00581" HREF="msg00581.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 24 Feb 1998, 18:54 GMT <UL> <LI><strong><A NAME="00767" HREF="msg00767.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 20:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="00766" HREF="msg00766.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 20:22 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00645" HREF="msg00645.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 28 Feb 1998, 18:04 GMT <UL> <LI><strong><A NAME="00650" HREF="msg00650.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Sat 28 Feb 1998, 22:40 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>