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<H1>Re: [MUD-Dev] Describe Concept</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Describe Concept </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 23 Mar 1998 12:58:39 -0800</LI>
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<PRE>
On Sun, 22 Mar 1998 16:25:04 PST8PDT 
Jon A Lambert&lt;jlsysinc#ix,netcom.com&gt; wrote:

&gt; On 20 Mar 98 at 10:58, J C Lawrence wrote:
&gt;&gt; On Mon, 2 Mar 1998 22:53:29 PST8PDT Jon A
&gt;&gt; Lambert&lt;Jon.A.Lambert#ix,netcom.com&gt; wrote:
&gt;&gt; 
&gt;&gt;&gt; Should perception be based solely on the object being perceived?
&gt;&gt;&gt; I think a great deal of perception code/responsibilty(?) belongs
&gt;&gt;&gt; to the perceiver.
&gt;&gt; 
&gt;&gt;&gt; Perhaps the perceiver sends a message to the object:
...
&gt;&gt; That is almost exactly what I do for all senses:
&gt;&gt; 
&gt;&gt; viewer -&gt; object: May I sense you?  object Do I want him to sense
&gt;&gt; me? Yes/no.

...etc...

&gt;&gt; This is of course recursive for multiple levels of containment.  As
&gt;&gt; I also have multiple parallel forms of containment, this also
&gt;&gt; recurses down those lines.

&gt; Yes the multiple-parallel aspect is interesting.  What about
&gt; combining this with more abstract and temporary containment
&gt; mechanisms.  For instance, using the Neighborhood as an assembly and
&gt; brokering point for sensory information.  :)

Actually that's exactly what I do for the initial request of "What can 
I see here?".  The object asks its relevant containers and they in
collusion with the object, assemble a pre-masticated report for
presentation to the user.  _BUT_ the object can then request direct IO 
with an object ("drool^H^H^H^H^Hlook at leggy redhead") in which case
it follows for remote-brokerage form I diagrammed.

&gt; Neighborhood -&gt; Buildings, Terrain, Crowd "Would you like to expose
&gt; yourself to the viewer"

"You look at the scene front of you.  The lighting is terrible.  The
sound man needs to be fired and the small office building across the
road seems to be stripping down in preparation for making it with the
fallen-down bus station..."

&lt;kof&gt;

Sorry.  Been watching too many Canadian Animaniac rip-offs.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...

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<LI><STRONG><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Describe Concept</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Describe Concept</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00794" HREF="msg00794.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 20 Mar 1998, 18:40 GMT
<UL>
<LI><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 23 Mar 1998, 00:07 GMT
<UL>
<LI><strong><A NAME="00842" HREF="msg00842.html">[MUD-Dev] Old code</A></strong>, 
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Mon 23 Mar 1998, 14:38 GMT
<UL>
<LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] Old code</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 23 Mar 1998, 16:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 21:42 GMT
</LI>
<LI><strong><A NAME="00883" HREF="msg00883.html">Re: [MUD-Dev] Describe Concept</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 25 Mar 1998, 05:11 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00652" HREF="msg00652.html">Compilers: Toy available for ftp</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 01 Mar 1998, 00:39 GMT
<LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 01 Mar 1998, 00:33 GMT
<UL>
<LI><strong><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Sun 01 Mar 1998, 02:06 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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