<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds) -->
<!--X-From-R13: pbqreNvoz.arg -->
<!--X-Date: Mon, 16 Feb 1998 06:47:36 +0000 -->
<!--X-Message-Id: 199802160536.FAA15524#out5,ibm.net -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 3.0.32.19980213161410.0072f978@online-alchemy.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:coder#ibm,net">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00481.html">Previous</a>
| <a href="msg00483.html">Next</a>
]
Thread:
[ <a href="msg00455.html">Previous</a>
| <a href="msg00464.html">Next</a>
]
Index:
[ <A HREF="author.html#00482">Author</A>
| <A HREF="#00482">Date</A>
| <A HREF="thread.html#00482">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Sun, 15 Feb 98 21:21:28 -0800</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On 13/02/98 at 04:24 PM, Mike Sellers <mike#online-alchemy,com> said: >At
03:16 PM 2/13/98 PST8PDT, coder#ibm,net wrote:
>>ie Just-In-Time graphics with strong acceptant for latency... <<Me
>>smelleth an acronym under there>> Not a bad idea at all. You essentially
>>convert the client side into a partial and unverifiable DB repository of
>>the world as that client has seen it -- which contains nothing that client
>>has never seen. it solves many of the update problems (not all alas),
>>removes the requirement for multi-hundred Meg mass D/L's etc.
>We originally planned to do this with M59, but dropped it due to
>programmer and artist constraints.
I'd thought I'd find one you commercials who had at least started int his
direction.
>The idea works well with a class
>hierarchy: every chest is rendered first as a box, every throne as a
>chair, every monster as a vaguely threatening blob or a humanoid or
>quadruped, etc. The higher up the class hierarchy you have to go to get
>a local model, the looser the correspondence will be between what the
>user sees at first and the actual item. Then, if necessary, you can
>download the needed gfx during times of lower bandwidth usage (e.g.
>chatting) so they're around when/if the user sees that entity again.
Precisely.
>>So y'all are going to be sporting 1GigHz DEC Alpha's in a year or two eh?
>I had a fascinating discussion with a guy from Intel recently. Roughly,
>their plans (consider how much advance foundry planning alone they have
>to do) say that this Christmas the almost-highest-end consumer machine
>will be a 300MHz Pentium II (really high end is probably a 400 or 450 or
>so). Christmas 1999, probably a 450, with 800s mixed in at the very top
>end. End of the year 2000 you're looking at 800s, 2001 probably 1G to
>1.2GHz machines.
I've been speaking to a nameless droid who doesn't work for Intel, but is
a thorn in their side (sorry, he said he'd have to kill me). His basic
prediction was a linear extension from 500MHz for xmas 1998 to 1GigHz by
xmas 2000. Admittedly he's talking about a higher end than the home
market, but the correspondence in numbers is interesting.
>Somewhere between 2000 and 2003 they go to copper-based
>chips which give another burst of speed (with a simultaneous drop in
>power, heat, and size), and around 2015 or so they go straight to
>laser-based optical chips -- at which point we basically have no clue
>what computing or computer usage will look like.
The laser curve looks like being a *lot* faster off the starting block.
It is already beginning to bite. HP and a few others are already making
laser interfaced NICs using the new silicon cone lasers. By mid 1999 I
expect to start to see serious discussion of laser based motherboard bus
designs.
>So: if you're starting on a large project today that is expecting to ship
>for Christmas of 1999 (less than a 24-month cycle), well... you probably
>can't buy the equivalent target consumer machine yet. Oh, and it's easy
>to scoff at these numbers, but if you look backwards, these are
>completely in line with the physics, marketing, and overall realities of
>computer speeds -- Moore's Law still rules. :)
Which also suggests, as DASD speeds keep up, that I may also finally get a
solution for my bandwidth problems.
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00455" HREF="msg00455.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></STRONG>
<UL><LI><EM>From:</EM> Mike Sellers <mike#online-alchemy,com></LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00481.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00483.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00455.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00464.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00482"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00482"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sun 15 Feb 1998, 15:31 GMT
</LI>
<LI><strong><A NAME="00503" HREF="msg00503.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></strong>,
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Tue 17 Feb 1998, 00:19 GMT
</LI>
<LI><strong><A NAME="00507" HREF="msg00507.html">Re: [MUD-Dev] Moore's Law sucks (was: 3D graphics)</A></strong>,
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Tue 17 Feb 1998, 03:58 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00455" HREF="msg00455.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 14 Feb 1998, 00:25 GMT
<UL>
<LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 06:47 GMT
</LI>
</UL>
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00464" HREF="msg00464.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 14 Feb 1998, 20:05 GMT
<UL>
<LI><strong><A NAME="00484" HREF="msg00484.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 16 Feb 1998, 07:38 GMT
</LI>
<LI><strong><A NAME="00493" HREF="msg00493.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 16 Feb 1998, 20:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00496" HREF="msg00496.html">Re: [MUD-Dev] 3D graphics (Was: The impact of the web on muds)</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 16 Feb 1998, 22:16 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>