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<H1>Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project) </LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI>
<LI><em>Date</em>: Thu, 19 Mar 1998 15:04:25 -0800</LI>
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<PRE>
On Thu, 26 Feb 1998 03:42:30 PST8PDT
Niklas Elmqvist<d97elm#dtek,chalmers.se> wrote:
> On Wed, 25 Feb 1998, Chris Gray wrote:
>> [Niklas Elmqvist:]
>>
> In MCII, Bullfrog "solved" this problem by introducing two
> heightmaps, one showing the altitude of the ground and the other for
> the ceiling -- this was used in the underground levels. While this
> could certainly work in a dungeon-like setting, I am much more in
> favor of using a single heightmap (or possibly two if we want the
> ceiling as well) and then do the objects on the map (trees,
> buildings, vehicles, etc) as real 3D objects. This still leaves the
> problem of having Quake-like areas which are entirely indoors.
Why not make the ceiling hieghtmap very high and blue, with small
white puffy blotches? One could even texture it with a texture map
that changed dynamically (different base patterns) for different
outdoor weather conditions.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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<li><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>
<ul compact><li><em>From:</em> Michael Hohensee <michael#sparta,mainstream.net></li></ul>
<li><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>
<ul compact><li><em>From:</em> Michael Hohensee <michael#mainstream,net></li></ul>
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<LI><STRONG><A NAME="00605" HREF="msg00605.html">3D engines for MUDs (was: The MLI Project)</A></STRONG>
<UL><LI><EM>From:</EM> Niklas Elmqvist <d97elm#dtek,chalmers.se></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The MLI Project</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] The MLI Project</A></strong>,
J C Lawrence <a href="mailto:claw#cthulhu,engr.sgi.com">claw#cthulhu,engr.sgi.com</a>, Wed 18 Mar 1998, 17:21 GMT
</LI>
<LI><strong><A NAME="00751" HREF="msg00751.html">Re: [MUD-Dev] The MLI Project</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 18 Mar 1998, 17:40 GMT
</LI>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] The MLI Project</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 26 Feb 1998, 07:06 GMT
<UL>
<LI><strong><A NAME="00605" HREF="msg00605.html">3D engines for MUDs (was: The MLI Project)</A></strong>,
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 26 Feb 1998, 11:43 GMT
<UL>
<LI><strong><A NAME="00771" HREF="msg00771.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 19 Mar 1998, 23:04 GMT
<UL>
<LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>,
Michael Hohensee <a href="mailto:michael#mainstream,net">michael#mainstream,net</a>, Thu 19 Mar 1998, 23:30 GMT
</LI>
<LI><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 19 Mar 1998, 23:42 GMT
<UL>
<LI><strong><A NAME="00781" HREF="msg00781.html">Re: [MUD-Dev] 3D engines for MUDs (was: The MLI Project)</A></strong>,
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Fri 20 Mar 1998, 09:01 GMT
<UL>
<LI><strong><A NAME="00786" HREF="msg00786.html">3D engines for MUDs</A></strong>,
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 20 Mar 1998, 11:30 GMT
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