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<H1>Re: [MUD-Dev] Describe Concept</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#NULL,NET">mud-dev#NULL,NET</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Describe Concept</LI>
<LI><em>From</em>: Vadim Tkachenko <<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>></LI>
<LI><em>Date</em>: Tue, 24 Mar 1998 18:59:18 -0600</LI>
<LI><em>Sender</em>: <A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A></LI>
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<PRE>
Jon A. Lambert wrote:
>
> On 20 Mar 98 at 10:58, J C Lawrence wrote:
> > On Mon, 2 Mar 1998 22:53:29 PST8PDT
> > Jon A Lambert<Jon.A.Lambert#ix,netcom.com> wrote:
> >
> > > Should perception be based solely on the object being perceived? I
> > > think a great deal of perception code/responsibilty(?) belongs to
> > > the perceiver.
> >
> > > Perhaps the perceiver sends a message to the object:
> >
> > > Me--> Sting.look("and BTW I'm a drunken, one-eyed, deaf, heroin
> > > addict, with a fetish for bright colors and ladies clothing")
> >
> > > Object--> Me.Sting("There are a few valuable and beautiful jewels
> ^^^^^^^
> Dunno what I was thinking here! It makes little sense.
>
> > > here glued to a metal object. You'll be partying tonight!")
> >
> > > Or not...
> >
> > That is almost exactly what I do for all senses:
> >
> > viewer -> object: May I sense you?
> > object Do I want him to sense me? Yes/no.
> >
> > Of course kick back if no.
> >
> > object -> container: Would you affect a sense report from me to
> > viewer?
> > container -> other objects in container: Would you affect a sense
> > report from object to
> > viewer?
> > other objects -> container: yes/no/how
> > container -> object: yes/no/how
> >
> > This is of course recursive for multiple levels of containment. As I
> > also have multiple parallel forms of containment, this also recurses
> > down those lines.
>
> Yes the multiple-parallel aspect is interesting. What about
> combining this with more abstract and temporary containment
> mechanisms. For instance, using the Neighborhood as an assembly and
> brokering point for sensory information. :)
>
> Viewer -> Neighborhood "May I "generally" sense this place"
> Neighborhood -> "Sure hang on" or "Get lost chump you're deaf, dumb
> and blind. Go play pinball or something"
>
> If OK
>
> Neighborhood -> Buildings, Terrain, Crowd "Would you like to expose
> yourself to the viewer"
>
> Crowd -> membership "Hey anybody does this veiwer sense you"
>
> Member1 -> Crowd "I am just a nameless face"
> Member2 -> Crowd "ditto"
> Member3 -> Crowd "You bet HE does, I'm a long-legged, buxom red head"
[skipped]
And it comes together well with the concept of wrapped objects I was
talking about a few months ago - when the object's response to the
attempt to sense it will depend on the actor's properties, like:
white stone: gemstone: diamond: Diamond of Unsurpassed Wisdom: cursed so
noone can use it longer than X units of time
> --/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\--
--
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
</PRE>
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<LI><STRONG><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev] Describe Concept</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" <Jon.A.Lambert#ix,netcom.com></LI></UL></LI>
<LI><STRONG><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Describe Concept</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Describe Concept</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00832" HREF="msg00832.html">Re: [MUD-Dev] Describe Concept</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 23 Mar 1998, 00:07 GMT
<UL>
<LI><strong><A NAME="00842" HREF="msg00842.html">[MUD-Dev] Old code</A></strong>,
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Mon 23 Mar 1998, 14:38 GMT
<UL>
<LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] Old code</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 23 Mar 1998, 16:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] Describe Concept</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 21:42 GMT
</LI>
<LI><strong><A NAME="00883" HREF="msg00883.html">Re: [MUD-Dev] Describe Concept</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 25 Mar 1998, 05:11 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00652" HREF="msg00652.html">Compilers: Toy available for ftp</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 01 Mar 1998, 00:39 GMT
<LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 01 Mar 1998, 00:33 GMT
<UL>
<LI><strong><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>,
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Sun 01 Mar 1998, 02:06 GMT
</LI>
<LI><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Net protocols for MUDing (was: Moore's Law sucks)</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 01 Mar 1998, 03:39 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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