<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD-Dev] 3D engines for MUDs -->
<!--X-From-R13: Zvat <Y.Z.Zb-94Nfghqrag.yobeb.np.hx> -->
<!--X-Date: Wed, 25 Mar 1998 16:08:48 +0000 -->
<!--X-Message-Id: Pine.SOL.3.96.980325160343.19599C-100000@sun-cc203 -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: Pine.SOL.3.96.980325151943.6296A-100000#licia,dtek.chalmers.se -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] 3D engines for MUDs</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:K.L.Lo-94#student,lboro.ac.uk">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00897.html">Previous</a>
| <a href="msg00899.html">Next</a>
]
Thread:
[ <a href="msg00896.html">Previous</a>
| <a href="msg00877.html">Next</a>
]
Index:
[ <A HREF="author.html#00898">Author</A>
| <A HREF="#00898">Date</A>
| <A HREF="thread.html#00898">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] 3D engines for MUDs</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] 3D engines for MUDs </LI>
<LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI>
<LI><em>Date</em>: Wed, 25 Mar 1998 16:08:25 +0000 (GMT)</LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
Regarding Command & Conquer II: Tiberian Sun, I didn't find any more info
but a current game that uses voxels effectively is Bladerunner (if you
didn't know, I didn't).
On Wed, 25 Mar 1998, Niklas Elmqvist wrote:
> [Koster, Raph:]
> > Voxels look great at a distance, and start to "pixelate" really badly
> > as you get close to them. Also, most data files I have seen for voxel
> > objects (as opposed to voxel terrain) are really large. Lastly, if
> > you're doing anything flat, voxels are a waste, as one poly can handle
> > flat very easily, but you need hundreds of thousands of (individually
> > tracked) voxels in current voxel engines.
Yeah, well, I was thinking isometric (C&C 2) or top down. A specialised
solution for a specific problem.
> I seem to recall reading something about 3D sprites in Game Developer
> where they apparently were using some kind of voxel approach to model
> extremely good-looking three-dimensional characters. Not polygon-based
> models, mind you, but extremely organic-looking and smooth characters
> where even things such as belt buckles and facial features are 'real',
> i.e. not 'artificial' using texture-maps.
See Bladerunner.
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00896" HREF="msg00896.html">3D engines for MUDs</A></STRONG>
<UL><LI><EM>From:</EM> Niklas Elmqvist <d97elm#dtek,chalmers.se></LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00897.html">RE: [MUD-Dev] 3D engines for MUDs</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00899.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00896.html">3D engines for MUDs</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00877.html">Re: [MUD-Dev] 3D engines for MUDs</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00898"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00898"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] UML/Commercial v Free Muds</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00887" HREF="msg00887.html">Re: [MUD-Dev] UML/Commercial v Free Muds</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 25 Mar 1998, 06:10 GMT
</LI>
<LI><strong><A NAME="00900" HREF="msg00900.html">Re: [MUD-Dev] UML/Commercial v Free Muds</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 26 Mar 1998, 04:05 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00875" HREF="msg00875.html">RE: [MUD-Dev] 3D engines for MUDs</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 24 Mar 1998, 15:23 GMT
<UL>
<LI><strong><A NAME="00896" HREF="msg00896.html">3D engines for MUDs</A></strong>,
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Wed 25 Mar 1998, 15:12 GMT
<UL>
<LI><strong><A NAME="00898" HREF="msg00898.html">Re: [MUD-Dev] 3D engines for MUDs</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 25 Mar 1998, 16:08 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00877" HREF="msg00877.html">Re: [MUD-Dev] 3D engines for MUDs</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 24 Mar 1998, 16:18 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00834" HREF="msg00834.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Mar 1998, 07:06 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00835" HREF="msg00835.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 23 Mar 1998, 07:06 GMT
</LI>
<LI><strong><A NAME="00840" HREF="msg00840.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>,
Ross Nicoll <a href="mailto:rnicoll#calmar-mud,com">rnicoll#calmar-mud,com</a>, Mon 23 Mar 1998, 08:23 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>