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<H1>[MUD-Dev] Re: roleplaying farmers?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: roleplaying farmers? </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 01 Jul 1998 14:43:52 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 30 Jun 1998 13:42:03 -0400 (CST) 
Mike L Kesl&lt;mlkesl#cpinternet,com&gt; wrote:

&gt; p.s. Does anyone have suggestions on systems/rules I can consult
&gt; freely in order to give my game balance. Even if it mean creating my
&gt; own rules.  And I do not mean some generic system with vague
&gt; rules. I am looking more for something precise. Any resources
&gt; concerning such things would be great

I think you'll find this is a strict exercise of "roll your own".
There are far too many variables dependencies and interactions to have
a recipe book.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: You think users won't number crunch and statis</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00216" HREF="msg00216.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Wed 15 Jul 1998, 00:10 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00215" HREF="msg00215.html">[MUD-Dev] Re: You think users won't number crunch...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 15 Jul 1998, 00:02 GMT
</LI>
</ul>
<LI><strong><A NAME="00218" HREF="msg00218.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Wed 15 Jul 1998, 02:42 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00041" HREF="msg00041.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 03 Jul 1998, 01:54 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00018" HREF="msg00018.html">[MUD-Dev] Re: roleplaying farmers?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 21:45 GMT
<LI><strong><A NAME="00017" HREF="msg00017.html">[MUD-Dev] Summary: Recognizing Strategic Dispositions</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 21:38 GMT
<LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] 1997 CGDC AI Roundtable Moderator's Report</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 21:34 GMT
<UL>
<LI><strong><A NAME="00090" HREF="msg00090.html">[MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Jul 1998, 18:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00015" HREF="msg00015.html">[MUD-Dev] Summary: "Influence Mapping"</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 21:25 GMT
</UL></BLOCKQUOTE>

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