<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: UBE/high: Re: Affordances and social method (Was: Re: Wi --> <!--X-From-R13: "Re. Qng" <pngNotn.pbz> --> <!--X-Date: Fri, 17 Jul 1998 12:48:58 -0700 --> <!--X-Message-Id: 199807171947.OAA25612#zoom,bga.com --> <!--X-Content-Type: text --> <!--X-Reference: 199807170305.WAA14832@dfw-ix9.ix.netcom.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: UBE/high: Re: Affordances and social method (Wa</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cat#bga,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00242.html">Previous</a> | <a href="msg00244.html">Next</a> ] Thread: [ <a href="msg00241.html">Previous</a> | <a href="msg00202.html">Next</a> ] Index: [ <A HREF="author.html#00243">Author</A> | <A HREF="#00243">Date</A> | <A HREF="thread.html#00243">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: UBE/high: Re: Affordances and social method (Was: Re: Wi</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: UBE/high: Re: Affordances and social method (Was: Re: Wi</LI> <LI><em>From</em>: "Dr. Cat" <<A HREF="mailto:cat#bga,com">cat#bga,com</A>></LI> <LI><em>Date</em>: Fri, 17 Jul 1998 14:47:34 -0500 (CDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Jon A. Lambert wrote: > But that DO you consider grounds for administrative interference on > Furcadia? Where does free-speech end, and harassment/game > disruption begin? > > Would Bubba the Illinois Nazi be tolerated by your wizards? > Would Bubba the undeterred groper be subject to intervention? > What about Bubba of the foul mouth? Is there a list of forbidden > incantations? > What about Bubba the gay activist recruitment officer? > What about Bubba the vocal gay hater, black hater, or hermaphroditic > dwarf hater? > What about arthropods and reptiles who use provocative anti-fur > language? Are PETA activists tolerated on Furcada? ;) I wrote up our basic policies on rules and enforcement on a web board the players set up, during the big huge "nazis in Mycroft's tavern" debate. (We had a 13 year old jewish girl who was very upset, and some non-RL-nazi who had made a nazi alt to see what kind of reaction it would stir up.) If I were to dig it up and post it here before I were to dig it up and disseminate it more effectively to our players, volunteer staff, and my business partner, I'd feel stupid or something. I will say that generally we try to take action against only the most extreme of troublemakers, and encourage the players to use in-game tools to deal with the more minor ones. (And we keep trying to improve those tools and add new ones.) We do try to tell the difference between people who are trying to participate in some aspect of the game, society, or something in some way and happen to be irritating to others sometimes, and those who clearly come to the game for the sole purpose of seeing how many people they can annoy. Some people who play a socially acceptable character A will go and create an alt B for the purpose of acting in a purely anti-social manner, in cases like that I'll sometimes whisper to character A next time I see them "Please don't make characters like B and do that kinda stuff", which usually drives home the message that you can't really get away with that in total anonymity, and they stop. On the other hand, people who *only* make characters for the purpose of being a jerk are dealt with swiftly and mercilessly. We also mainly just enforce rules and policies in the few main public areas. Our general policy is that in a player's dream (our word for "map") they make the rules, and they enforce them if they wish. Every dream owner has the "eject" command that kicks people out of the dream and back to Meovanni Village. We won't do something about a troublemaker in a dream unless they're crashing the server, raping someone, or violating our harrassment rule. (We take a very strong anti-rape stance, but my reasons for it are probably off-topic for the list.) Regarding foul language, by the way - Meovanni Village and Allegria Island have a profanity filter that changes the most common swear words to #$@! and the like. The long term plan is to move that into the client, let each individual user switch it on or off for themselves, defaulting it to on if they don't specify. We'd also let them edit a swear-word list and replacement list, which would allow people to define their favorite politician or big corporation's name as a swear-word, or make filters like "jive" and its many variants, and pass them around to friends. We'll also keep the server-based filtering code, and let dream creators specify whether the global filter is on or off for their dream. (We might keep it in a few of the main maps too.) Because of our unique setting, of course, I chose not to include "ass" and "bitch" in our profanity filter. It wouldn't be fair to the donkeys and the female canines in our game, and those are milder swear words anyway. I think our one player who's a rooster is out of luck though. :X) *-------------------------------------------**-----------------------------* Dr. Cat / Dragon's Eye Productions || Free alpha test: *-------------------------------------------** <A HREF="http://www.bga.com/furcadia">http://www.bga.com/furcadia</A> Furcadia - a new graphic mud for PCs! || Let your imagination soar! *-------------------------------------------**-----------------------------* </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00241" HREF="msg00241.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></STRONG> <UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00242.html">[MUD-Dev] Java VM performance</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00244.html">[MUD-Dev] [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00241.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00202.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00243"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00243"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00150" HREF="msg00150.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, Todd Lair <a href="mailto:tlair#mailzone,com">tlair#mailzone,com</a>, Fri 10 Jul 1998, 15:53 GMT </LI> <LI><strong><A NAME="00187" HREF="msg00187.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 13 Jul 1998, 15:47 GMT <UL> <LI><strong><A NAME="00190" HREF="msg00190.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Mon 13 Jul 1998, 17:03 GMT <UL> <LI><strong><A NAME="00241" HREF="msg00241.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 17 Jul 1998, 03:07 GMT <UL> <LI><strong><A NAME="00243" HREF="msg00243.html">[MUD-Dev] Re: UBE/high: Re: Affordances and social method (Was: Re: Wi</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 17 Jul 1998, 19:48 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00202" HREF="msg00202.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 14 Jul 1998, 07:46 GMT <UL> <LI><strong><A NAME="00542" HREF="msg00542.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 07 Aug 1998, 21:26 GMT <UL> <LI><strong><A NAME="00543" HREF="msg00543.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Fri 07 Aug 1998, 21:42 GMT <UL> <LI><strong><A NAME="00544" HREF="msg00544.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 07 Aug 1998, 22:00 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>