<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: WIRED: Kilers have more fun --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Tue, 1 Sep 1998 13:02:50 -0700 --> <!--X-Message-Id: 199809012002.NAA04836#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 8625664B.00730B83.00#usmta03,itsc.na.abnamro.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00900.html">Previous</a> | <a href="msg00902.html">Next</a> ] Thread: [ <a href="msg00334.html">Previous</a> | <a href="msg00335.html">Next</a> ] Index: [ <A HREF="author.html#00901">Author</A> | <A HREF="#00901">Date</A> | <A HREF="thread.html#00901">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Tue, 01 Sep 1998 13:02:42 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 24 Jul 1998 16:08:25 -0500 Michael Willey<Michael.Willey#abnamro,com> wrote: > Author: s001gmu#nova,wright.edu > Theoretically, the point of a 'reputation system' is to simulate > people acquiring a reputation from the news and rumors spread about > their actions, right? It makes sense to track information regarding > their actions somehow in order to simulate reactions from NPC > characters, but why do players need that crutch? Unlike NPCs, they > have the ability to listen to the rumor mill and make up their own > opinions. There are two reasons: 1) Players are not connected 24/7 and so don't have available the constant social feedback that defines a social context as well as "the word on the street". Tracking and publishing this sort of data doesn't solve this problem, but does lessen aspects of it. 2) The quantity of data attached to a character that is accessable by others is tiny. Compare RL: At one glance you can judge age, occupation, racial and cultural background, education type and level, affluence level, broad social traits, character type etc. Heck, just hink about how much you can tell by looking at someone's face. Little to none of that data is available about a MUD character. Any sense of history assosciated with a character is utterly impermanent and vapid. Any sence of relevance, of implicit connected-ness of a character to the basic structure of the world is a logical overlay rather than a functional tenet. Reputation systems, again, can't solve this, but they can do a little. > You may argue that Bernie, at the least, needs to see those > numbers. I would say that Bernie is the *last* person who needs > them. He knows what he's been up to lately, and can decide for > himself whether his actions will have consequences. Which is an interesting point in its reflection on orthogonality and its implication on transparency. IRL we all know how we see other people. We don't know how they see us. We know how they _say_ they see us, we know how they seem to act to us, but we don't know exactly what they see. In MUDs we see player's descriptions and their stats. Run the same commands on our own characters and you'll see the same output as any one else. What we see of ourselves is __exactly__ what they see. What's worse we know that *everybody* will see exactly the same thing, and that that same thing will also be the same thing that we see of ourselves. Earlier there was discussion of having descriptions and other generated output run thru a filter based on the experience line of the viewer. Thus descriptions would be tailored to what the player character had experienced and seen, to the level of some data being supressed and other data emphasized due to the altered levels of importance that pertained to that specific character (eg warriors would notice battle scars and the states of weapons, tailors would notice the material used in clothing and details of its repair, etc). Thus each character would see something potentially different from what any other character saw of the same item, ad this in turn would be guaranteed different from what that character saw of himself. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00334" HREF="msg00334.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> <UL><LI><EM>From:</EM> Michael.Willey#abnamro,com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00900.html">[MUD-Dev] Re: lockless system - foolproof?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00902.html">[MUD-Dev] Re: Fun vs Realism [ Was: OT: Sid Meier ]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00334.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00335.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00901"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00901"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00314" HREF="msg00314.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Spangler, Jason <a href="mailto:jspangle#origin,ea.com">jspangle#origin,ea.com</a>, Wed 22 Jul 1998, 20:16 GMT </LI> <LI><strong><A NAME="00324" HREF="msg00324.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 23 Jul 1998, 23:44 GMT </LI> <LI><strong><A NAME="00331" HREF="msg00331.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Fri 24 Jul 1998, 19:51 GMT </LI> <LI><strong><A NAME="00334" HREF="msg00334.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Fri 24 Jul 1998, 21:02 GMT <UL> <LI><strong><A NAME="00901" HREF="msg00901.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 01 Sep 1998, 20:02 GMT </LI> </UL> </LI> <LI><strong><A NAME="00335" HREF="msg00335.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 24 Jul 1998, 21:18 GMT </LI> <LI><strong><A NAME="00346" HREF="msg00346.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sat 25 Jul 1998, 01:51 GMT </LI> <LI><strong><A NAME="00349" HREF="msg00349.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Sat 25 Jul 1998, 05:25 GMT <UL> <LI><strong><A NAME="00351" HREF="msg00351.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 25 Jul 1998, 06:01 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>