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<H1>[MUD-Dev] Re: Login and Accounts</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Login and Accounts</LI>
<LI><em>From</em>: "quzah" &lt;<A HREF="mailto:quzah#geocities,com">quzah#geocities,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 19 Jul 1998 13:44:57 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

-----Original Message-----
From: Mike L Kesl &lt;mlkesl#cpinternet,com&gt;
To: MUD-DEV List &lt;mud-dev#kanga,nu&gt;
Date: Sunday, July 19, 1998 6:50 AM
Subject: [MUD-Dev] Login and Accounts


&gt;. o O ( Logins and Accounts ) O o .
&gt;(mlkesl 980716 - revised)
&gt;(mlkesl 980711 - created)
&gt;
&gt;Problem: What do we do when someone logs in...
&gt;Goals: Allow a secure login for a single person.


telnet: forestsedge.com 23

Forests Edge has a log on account feature, however, they
allow more than one character per account. It uses email
validation, and you can either log on with your character
after you have created one, or log on as your account and
go to the account menu (I think, it's been a while).

You can also have your account info sent to your email
address if you forget your character info or something.
It is sent to the address that you set up the account with,
and states something like:

"IP: x.x.x.x requested this info at (time/date) ...
here is your info: "

I am guessing that either (a) they store the player files
in one large "account file" (I doubt this), or that they
store your account (number/name?) in the player file, and
store your character (name/tiny bit of info) in one account
file. That way, the can use the same "load_character" 
function to read either a account or character.

(I am guessing on all of this.)
-Q-





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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00313" HREF="msg00313.html">[MUD-Dev] OT: Sid Meier</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 22 Jul 1998, 19:40 GMT
<LI><strong><A NAME="00290" HREF="msg00290.html">[MUD-Dev] Overworld Maps on diku style Muds- Design notes</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Tue 21 Jul 1998, 22:41 GMT
<UL>
<LI><strong><A NAME="00292" HREF="msg00292.html">[MUD-Dev] Re: Overworld Maps on diku style Muds- Design notes</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 22 Jul 1998, 00:19 GMT
<UL>
<LI><strong><A NAME="00298" HREF="msg00298.html">[MUD-Dev] Re: Overworld Maps on diku style Muds- Design notes</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Wed 22 Jul 1998, 01:05 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00262" HREF="msg00262.html">[MUD-Dev] Re: Login and Accounts</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sun 19 Jul 1998, 20:42 GMT
<LI><strong><A NAME="00261" HREF="msg00261.html">[MUD-Dev] Re: DBMS in MU*'s</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 19 Jul 1998, 20:09 GMT
<UL>
<LI><strong><A NAME="00264" HREF="msg00264.html">[MUD-Dev] Re: DBMS in MU*'s</A></strong>, 
The Arrow <a href="mailto:arrow#trelleborg,mail.telia.com">arrow#trelleborg,mail.telia.com</a>, Mon 20 Jul 1998, 03:52 GMT
<UL>
<LI><strong><A NAME="00547" HREF="msg00547.html">[MUD-Dev] 208.240.161.41</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Fri 07 Aug 1998, 23:15 GMT
<UL>
<LI><strong><A NAME="00556" HREF="msg00556.html">[MUD-Dev] Re: 208.240.161.41</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 08 Aug 1998, 06:15 GMT
</LI>
</UL>
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</UL>
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</UL>
</LI>
</UL></BLOCKQUOTE>

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