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<H1>[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun) </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 24 Jul 1998 15:21:37 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 8 Jul 1998 19:16:19 -0700 
S Patrick Gallaty&lt;choke#sirius,com&gt; wrote:

&gt; What's the next leap in technology?  Well, I predict that a real 3d
&gt; world with little tiny texture mapped characters a la total
&gt; annihilation with the same isometric projection as UO...  where you
&gt; can zoom in and out and rotate (and change angle)

&gt; Or is that not what you wanted to ask?

I have no data on their performance characteristics, or even if they
attempt to handle unbounded spaces, but Crystal Space looks
interesting:

  URL:<A  HREF="http://www.grimmware.com/CrystalSpace/">http://www.grimmware.com/CrystalSpace/</A>

It is a "true 6DOF engine with arbitrary sloped convex polygons" under
the GPL.

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></STRONG>
<UL><LI><EM>From:</EM> "S. Patrick Gallaty" &lt;choke#sirius,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00104" HREF="msg00104.html">[MUD-Dev] Re: Analysis and specification - the dirty words o</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 05:54 GMT
<LI><strong><A NAME="00099" HREF="msg00099.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 02:54 GMT
<UL>
<LI><strong><A NAME="00117" HREF="msg00117.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 09 Jul 1998, 18:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 09 Jul 1998, 02:17 GMT
<UL>
<LI><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 24 Jul 1998, 22:23 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00092" HREF="msg00092.html">[MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 08 Jul 1998, 18:57 GMT
<UL>
<LI><strong><A NAME="00106" HREF="msg00106.html">[MUD-Dev] Re: 1997 CGDC AI Roundtable Moderator's Report</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 09 Jul 1998, 13:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00088" HREF="msg00088.html">[MUD-Dev] Summary: The "Extensible Game AI" thread</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Jul 1998, 18:33 GMT
<LI><strong><A NAME="00089" HREF="msg00089.html">[MUD-Dev] Summary: The Game Design Mailing List "Learning AI" Thread</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Jul 1998, 18:31 GMT
</UL></BLOCKQUOTE>

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