<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: let's call it a spellcraft --> <!--X-From-R13: Fenivf Qnfrl <rsvaqryNcbynevf.arg> --> <!--X-Date: Sat, 26 Sep 1998 11:24:08 -0700 --> <!--X-Message-Id: 12597.980926#io,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.SGI.3.96.980925111730.11013B-100000#zazu,angel.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: let's call it a spellcraft</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#polaris,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01269.html">Previous</a> | <a href="msg01271.html">Next</a> ] Thread: [ <a href="msg01226.html">Previous</a> | <a href="msg01237.html">Next</a> ] Index: [ <A HREF="author.html#01270">Author</A> | <A HREF="#01270">Date</A> | <A HREF="thread.html#01270">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: let's call it a spellcraft</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: let's call it a spellcraft</LI> <LI><em>From</em>: Travis Casey <<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>></LI> <LI><em>Date</em>: Sat, 26 Sep 1998 14:20:44 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 25 September 1998, Adam Wiggins wrote: > On Fri, 25 Sep 1998, Travis Casey wrote: >> [researching spells offline] > Note that this also means that any descent "powerplayer" will have 5 or 10 > mage characters constantly researching spells. There should probably > be some tradeoff between online and offline time to make this happen. There is a tradeoff -- online time would be needed to gain experience and increase your character's magical skills, while offline time can be used for magical research. Thus, you'd have to build a character up to a decent power level before having him/her start doing magical research. Also, spell research should, IMHO, cost money and sometimes require strange items. Thus, a magical researcher needs to have some source of income and some way of getting those items. (Note that this doesn't have to be adventuring... an experienced mage could set him/herself up doing research, then sell the new spells to other characters, and hire other characters to get the items for him/her.) To some extent, this is a general problem... I don't like players having multiple characters, period. When/if I ever have time to implement my ideas in a mud, I plan on using a MUSH-style registration system, which should help cut down on problems with multiple characters. One last thought... the fact that someone, somewhere, has invented a spell doesn't mean that you can use it. For a player to do this with multiple characters, he/she would have to have the characters trade spells often. This sort of activity could be monitored via a log, and suspicious things looked out for. > Actually, it would be extremely cool if at least the basic form of > every spell existed somewhere. For example, the 'raise dead' effect > which you mention could occur in spooky dungeons or ancient crypts > automatically. (So if someone gets killed inside it, that's one more > undead warrior to fight future adventurers...) Players would eventually > learn that any effect they see in the 'regular' mud world can be duplicated, > and then enhanced, through their own spells. Every spell might exist somewhere, but some of them might still not be "natural"... for example, a tomb might have that property because the god of death gave it to it. -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' '---''(_/--' `-'\_) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01226" HREF="msg01226.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <adam#angel,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01269.html">[MUD-Dev] MCP/2.1 client-server message protocol...</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01271.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01226.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01237.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01270"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01270"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: let's call it a spellcraft</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01137" HREF="msg01137.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Wed 23 Sep 1998, 15:33 GMT <UL> <LI><strong><A NAME="01210" HREF="msg01210.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 25 Sep 1998, 04:31 GMT <UL> <LI><strong><A NAME="01211" HREF="msg01211.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 25 Sep 1998, 05:00 GMT </LI> <LI><strong><A NAME="01226" HREF="msg01226.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 25 Sep 1998, 18:30 GMT <UL> <LI><strong><A NAME="01270" HREF="msg01270.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 26 Sep 1998, 18:24 GMT </LI> </UL> </LI> <LI><strong><A NAME="01237" HREF="msg01237.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 25 Sep 1998, 23:24 GMT <UL> <LI><strong><A NAME="01239" HREF="msg01239.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 26 Sep 1998, 00:03 GMT </LI> <LI><strong><A NAME="01243" HREF="msg01243.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 26 Sep 1998, 02:32 GMT <UL> <LI><strong><A NAME="01245" HREF="msg01245.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 26 Sep 1998, 02:58 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>