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<H1>[MUD-Dev] Re: A little help</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: A little help </LI>
<LI><em>From</em>: "T. Alexander Popiel" &lt;<A HREF="mailto:popiel#snugharbor,com">popiel#snugharbor,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 29 Sep 1998 18:03:15 -0600</LI>
<LI><em>cc</em>: <A HREF="mailto:popiel#snugharbor,com">popiel#snugharbor,com</A></LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
In message:  &lt;<A HREF="msg01360.html">Pine.SGI.3.95.980929201007.12997K-100000#genome,cbs.dtu.dk</A>&gt;
             Hans-Henrik Staerfeldt &lt;hhs#cbs,dtu.dk&gt; writes:
&gt;
&gt;An alternative that i have yet to see tried out would be a listing
&gt;of everything a person have contributed to the game. Such a listing
&gt;would also be a 'virtual lollipop', but much less meaningless since
&gt;it gives the contributor some social status directly derived from
&gt;the work done. Also you'd not get into problems such as 'why does
&gt;buffy get an admin level for doing xxx, when buffo didn't get one 
&gt;for doing yyy .. that unfair!'. If anyone have had experiences with
&gt;this kind of reward (other than monetary) in a multi contributions 
&gt;virtual world, i'd very much like to know.

Well, we're not a world per se, but the PennMUSH Dev Team credits
all contributors (and people reporting bugs) in the CHANGES file.
It seems o work really well, and I've heard of people scanning the
CHANGES for stuff from certain repeat contributors (as a filter
for what they want to look at immediately, rather than just when
it comes up).

- Alex


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<LI><STRONG><A NAME="01360" HREF="msg01360.html">[MUD-Dev] Re: A little help</A></STRONG>
<UL><LI><EM>From:</EM> Hans-Henrik Staerfeldt &lt;hhs#cbs,dtu.dk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: A little help</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01357" HREF="msg01357.html">[MUD-Dev] Re: A little help</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Tue 29 Sep 1998, 17:06 GMT
<UL>
<LI><strong><A NAME="01360" HREF="msg01360.html">[MUD-Dev] Re: A little help</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Tue 29 Sep 1998, 18:08 GMT
<UL>
<LI><strong><A NAME="01364" HREF="msg01364.html">[MUD-Dev] Re: A little help</A></strong>, 
chris <a href="mailto:chris#realm,zfn.uni-bremen.de">chris#realm,zfn.uni-bremen.de</a>, Tue 29 Sep 1998, 19:11 GMT
<UL>
<LI><strong><A NAME="01368" HREF="msg01368.html">[MUD-Dev] Re: A little help</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Tue 29 Sep 1998, 20:12 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01374" HREF="msg01374.html">[MUD-Dev] Re: A little help</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Wed 30 Sep 1998, 01:04 GMT
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</UL>
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<LI><strong><A NAME="01367" HREF="msg01367.html">[MUD-Dev] Re: A little help</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 29 Sep 1998, 19:41 GMT
</LI>
<LI><strong><A NAME="01370" HREF="msg01370.html">[MUD-Dev] Re: A little help</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 29 Sep 1998, 21:29 GMT
</LI>
<LI><strong><A NAME="01373" HREF="msg01373.html">[MUD-Dev] Re: A little help</A></strong>, 
Peck, Matthew x96724c1 <a href="mailto:x96724#exmail,usma.army.mil">x96724#exmail,usma.army.mil</a>, Tue 29 Sep 1998, 22:43 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01348" HREF="msg01348.html">[MUD-Dev] [CUSTOM] ScryMUD is opening for Beta on Oct 1!</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 29 Sep 1998, 05:07 GMT
</LI>
</UL></BLOCKQUOTE>

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