1998Q3/
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<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun</LI>
<LI><em>From</em>: Petri Virkkula &lt;<A HREF="mailto:pvirkkul#cc,hut.fi">pvirkkul#cc,hut.fi</A>&gt;</LI>
<LI><em>Date</em>: Wed, 8 Jul 1998 03:10:04 +0300 (EEST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
&gt;&gt;&gt;&gt;&gt; "CJones" == CJones  &lt;CJones#aagis,com&gt; writes:

CJones&gt; Note that she advocates a system that is less programatic and
CJones&gt; instead relies on real people to provide a framework for a society.
CJones&gt; Discussion of punishments was not really addressed, rather the
CJones&gt; way to properly distinguish pkillers from the population. In 
CJones&gt; general, she is opposed to the idea of pkilling and claims that
CJones&gt; she doesn't want to play on any MUD that espouses the practice,
CJones&gt; but she also believes that it does have a place in good role-playing.

	BatMUD has rules that player killing is allowed but mass
	murdering is not. Reasons behind the rule is that we do not
	want a high level player ruin other's game, but still allow
	player kills from "natural reasons" (eg. fumbling a spell). We
	also think that player killing is part of roleplaying (while
	you cannot exactly call BatMUD as roleplaying mud), thus one
	can register oneself as player killer and get small advantages
	from it.

	Because players do not loose much when they die, it seems that
	there are player killing is not the way players tend to punish
	other players. Most common way to ruin game of another player
	is to summon him/her to an area with difficult monsters or
	otherwise into a bad location.

	Anyway we do not even try to enforce strict no player killing
	rule, we are just trying to limit the bad side effects to
	minimal. It's upto other players to create a powerful party to
	punish player killers, thieves and other such players. But as
	I said, player killing is not what is mostly used among the
	players.


	Petri



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<LI><STRONG><A NAME="00059" HREF="msg00059.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> CJones#aagis,com</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00322" HREF="msg00322.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 23 Jul 1998, 20:23 GMT
<UL>
<LI><strong><A NAME="00323" HREF="msg00323.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 23 Jul 1998, 23:14 GMT
</LI>
<LI><strong><A NAME="00329" HREF="msg00329.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 24 Jul 1998, 15:46 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00059" HREF="msg00059.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
CJones <a href="mailto:CJones#aagis,com">CJones#aagis,com</a>, Tue 07 Jul 1998, 17:41 GMT
<UL>
<LI><strong><A NAME="00068" HREF="msg00068.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#cc,hut.fi">pvirkkul#cc,hut.fi</a>, Wed 08 Jul 1998, 00:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00060" HREF="msg00060.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 07 Jul 1998, 18:04 GMT
</LI>
<LI><strong><A NAME="00063" HREF="msg00063.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 07 Jul 1998, 19:28 GMT
<UL>
<LI><strong><A NAME="00066" HREF="msg00066.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 07 Jul 1998, 21:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00064" HREF="msg00064.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 07 Jul 1998, 19:51 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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