<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Forced story line... --> <!--X-From-R13: "dhmnu Mfbgsubzr]" <dhmnuNfbsgubzr.arg> --> <!--X-Date: Sun, 20 Sep 1998 09:27:30 -0700 --> <!--X-Message-Id: 01bde4b2$0d06c120$4487ebcd@k6 --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Forced story line...</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:quzah#softhome,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01083.html">Previous</a> | <a href="msg01085.html">Next</a> ] Thread: [ <a href="msg01085.html">Previous</a> | <a href="msg01086.html">Next</a> ] Index: [ <A HREF="author.html#01084">Author</A> | <A HREF="#01084">Date</A> | <A HREF="thread.html#01084">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Forced story line...</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Forced story line...</LI> <LI><em>From</em>: "quzah [sotfhome]" <<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>></LI> <LI><em>Date</em>: Sun, 20 Sep 1998 09:16:40 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> I guess this is sort of irrelevent to mud programming, but perhaps not, so I thought I'd pose a quick question to you as a whole. Does anyone actually LIKE forced story lines? I recently began playing "unreal", even thought I said I wouldn't play any "doom-clones", because it is something to pass the time. Surprisingly, I found it an interesting game, and acually like a the two types of ways to use each of the weapons. At any rate, one thing I found that really pisses me off, and that I hate, is their "forced" little scenarios: They always force those little four-armed-friendly-guys to get killed, and most of the time there is nothing you can do to prevent it. (I have spend hours loading, just so I can run into the room, and try different ways to kill the bad guys before they blow away the little four-armed guys.) Does anyone here find themselves doing this? One stage that I spend HOURS on loading, was where there is this guy standing on a square in the ground. Above his head is a huge platform suspended by ropes. If you pull a lever, the platform falls, smashes the guy, and smashes through the floor, opening a passage way. -- The guy WILL NOT for the life of him move. Finally, I had to end up shooting the guy in the foot, so he would get scared of me and run away. For some reason, I felt really pissed that I had to harm the lil guy to save his life, because there was no other way to do it. Often, they do this, where "lil-guy" is going to get trashed, and there's close to nothing you can do about it. Another one that pissed me off, was this stage where there are two guards standing near a cliff, in front of them is a plank leading into space (fall to death) and by the plank is a "lil-guy". Try as you may, you cannot ever save the guy. You can (after MANY MANY loads) shoot both guards in time; that SHOULD save the guy, but he just does his "forced" movement, and walks right off the edge of the cliff. To sum it up; does anyone like forced scenarios? I know you can depict (in this case, how bad the guards are to kill the helpless lad) stories with it, but does anyone really enjoy them, or have a really good use for them? All I know, is that I ALWAYS try to get around them, perhaps it is just my play style (hmmm.. to get around the rules). I like to see what I can get away with I guess, and in UNREAL, I like to try and screw up their small lil forced sub-plots by saving the lil guys life. -Q- (also, you can't save the lil guys that are nailed to those cross-like things, and elsewhere when they are trapped alive to something. <grumble>) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01086" HREF="msg01086.html">[MUD-Dev] Re: Forced story line...</A></strong> <ul compact><li><em>From:</em> Marc Hernandez <marc#jb,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01083.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01085.html">[MUD-Dev] ADMIN: Digests are now functioning</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01085.html">[MUD-Dev] ADMIN: Digests are now functioning</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01086.html">[MUD-Dev] Re: Forced story line...</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01084"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01084"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: META: who are we?</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01377" HREF="msg01377.html">[MUD-Dev] Re: META: who are we?</A></strong>, Matt Chatterley <a href="mailto:chattemp#ee,port.ac.uk">chattemp#ee,port.ac.uk</a>, Wed 30 Sep 1998, 11:32 GMT </LI> </ul> </LI> <LI><strong><A NAME="01092" HREF="msg01092.html">[MUD-Dev] Re: (had no title)</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 22 Sep 1998, 18:06 GMT <LI><strong><A NAME="01087" HREF="msg01087.html">[MUD-Dev] Re: Forced story line...</A></strong>, Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Mon 21 Sep 1998, 06:03 GMT <LI><strong><A NAME="01085" HREF="msg01085.html">[MUD-Dev] ADMIN: Digests are now functioning</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 20 Sep 1998, 17:24 GMT <LI><strong><A NAME="01084" HREF="msg01084.html">[MUD-Dev] Forced story line...</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sun 20 Sep 1998, 16:27 GMT <UL> <LI><strong><A NAME="01086" HREF="msg01086.html">[MUD-Dev] Re: Forced story line...</A></strong>, Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Sun 20 Sep 1998, 20:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="01071" HREF="msg01071.html">[MUD-Dev] AR's idea database</A></strong>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 19 Sep 1998, 09:10 GMT <UL> <LI><strong><A NAME="01074" HREF="msg01074.html">[MUD-Dev] Re: AR's idea database</A></strong>, James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sat 19 Sep 1998, 13:59 GMT </LI> </UL> </LI> <LI><strong><A NAME="01070" HREF="msg01070.html">[MUD-Dev] Admin</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 19 Sep 1998, 02:50 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>