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<H1>[MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 28 Jul 1998 15:19:07 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

URL:<A  HREF="http://www.inforoute.capway.com/brunet3/">http://www.inforoute.capway.com/brunet3/</A>

--&lt;cut&gt;--

It's an attempt to develop a fast generic high quality 3D renderer,
with support for the most common used rendering methods, and special
FX. this engine is intended to be used in everything which needs a
fast high quality rendering. PV is at the cutting edge in realtime 3D
algorithms.

The strong points of Panard Vision are: 

     Portability : you can recompile your Panard Vision application
     without rewriting a line of code. The same code will give the
     same results under Windows, X or every other OS PV supports.

     Abstraction : you can benefit from hardware acceleration in a
     transparent manner.  Without changing your code you could
     benefit from different hardware depending on the drivers
     installed for your OS.

     Ease of use : the API is simple to use, and very open.

     Speed : Panard Vision really rocks ! :)

     Extensibility : the API of Panard Vision is open to YOUR code
     and functionnalities.

     Genericity : Panard vision is a generic 3D engine not bound to a
     predefined rendering method. And help you to implement yours.

     Price : Panard Vision is free for non commercial use. Otherwise
     it's cheap :)

--&lt;cut&gt;--

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Affordances and social method</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00434" HREF="msg00434.html">[MUD-Dev] Re: Affordances and social method</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 30 Jul 1998, 18:04 GMT
<UL>
<LI><strong><A NAME="00437" HREF="msg00437.html">[MUD-Dev] Re: Affordances and social method</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Fri 31 Jul 1998, 01:17 GMT
</LI>
<LI><strong><A NAME="00438" HREF="msg00438.html">[MUD-Dev] Re: Affordances and social method</A></strong>, 
Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Fri 31 Jul 1998, 01:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00452" HREF="msg00452.html">[MUD-Dev] Re: Affordances and social method</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sun 02 Aug 1998, 01:25 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 28 Jul 1998, 22:21 GMT
<LI><strong><A NAME="00393" HREF="msg00393.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 28 Jul 1998, 05:22 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 28 Jul 1998, 07:07 GMT
<UL>
<LI><strong><A NAME="00396" HREF="msg00396.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Tue 28 Jul 1998, 10:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00397" HREF="msg00397.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 28 Jul 1998, 16:06 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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