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<H1>[MUD-Dev] Re: Medievia</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Medievia </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>&gt;</LI>
<LI><em>Date</em>: Wed, 23 Sep 1998 19:34:50 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 23 Sep 1998 14:40:46 -0700 (PDT) 
Adam Wiggins&lt;adam#angel,com&gt; wrote:

&gt; I consider it "accessable" to the average mudder, not to just
&gt; anyone.  I found it to be mostly identical to stock diku except
&gt; everything was more overdone.  The colors, like you say, the spam
&gt; (since there are a lot of people online and a lot of things going on
&gt; all the time), a map which was nearly identical to ones I was
&gt; already familar with (such as the one AnotherMUD had been using for
&gt; years and the one found in the "Operation Overkill II" BBS door
&gt; game), etc.

&gt; I think your average ROM player logs on and says, "Wow, this is just
&gt; like what I know, only bigger, brighter, and busier!"  So they stay.

This would seem a direct echo of Keegan's assertion both here and in
his JOMR article that familiarity and least change/surprise are
critical keys to success in MUD variations (he probably has a more
succint statement back in the archives).

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="01159" HREF="msg01159.html">[MUD-Dev] Re: Medievia</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: let's call it a spellcraft</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01332" HREF="msg01332.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
S. Patrick Gallaty <a href="mailto:patrick#gric,com">patrick#gric,com</a>, Mon 28 Sep 1998, 17:19 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01136" HREF="msg01136.html">[MUD-Dev] Re: Medievia</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:30 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01149" HREF="msg01149.html">[MUD-Dev] Re: Medievia</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 19:29 GMT
<UL>
<LI><strong><A NAME="01159" HREF="msg01159.html">[MUD-Dev] Re: Medievia</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 23 Sep 1998, 21:35 GMT
<UL>
<LI><strong><A NAME="01175" HREF="msg01175.html">[MUD-Dev] Re: Medievia</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 24 Sep 1998, 02:34 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01173" HREF="msg01173.html">[MUD-Dev] Re: Medievia</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 24 Sep 1998, 00:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01134" HREF="msg01134.html">[MUD-Dev] Re: Spellchecking</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:18 GMT
<LI><strong><A NAME="01131" HREF="msg01131.html">[MUD-Dev] Re: META: who are we?/What are you looking for?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Wed 23 Sep 1998, 14:33 GMT
<LI><strong><A NAME="01127" HREF="msg01127.html">[MUD-Dev] [CUSTOM] ScryMUD Source release 1.6.0</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 23 Sep 1998, 06:46 GMT
</UL></BLOCKQUOTE>

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