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<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI>
<LI><em>From</em>: "quzah" &lt;<A HREF="mailto:quzah#geocities,com">quzah#geocities,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 4 Sep 1998 14:52:04 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
From: Koster, Raph &lt;rkoster#origin,ea.com&gt; on Friday, September 04, 1998 8:19 AM

&gt;&gt; From: quzah [<A  HREF="mailto:quzah#geocities,com">mailto:quzah#geocities,com</A>]
&gt;&gt; Sent: Thursday, September 03, 1998 9:07 PM
&gt;&gt; To: mud-dev#kanga,nu
&gt;&gt; Subject: [MUD-Dev] Re: WIRED: Kilers have more fun 

&gt;Any ambush scenario is. Does that mean you discard all ambush scenarios
&gt;from your mud? They are extremely useful for numerous reasons. It's
&gt;worth noting that for a full year and a half, the vampire was also the
&gt;ultimate test of an advanced character's capability. The first day when
&gt;someone "soloed the vamp" was actually a day of great celebration on the
&gt;mud, it was broadcast live over the global channels, and the character
&gt;who did it has become a legend on the mud, and was even immortalized as
&gt;a mob in a "Hall of Legends" subsection of the mud. (Nowadays, the
&gt;achievement is commonplace, once the method was demonstrated, and the
&gt;vamp is no longer the icon of invincibility it once was. But the OOC
&gt;gift shop still sells vampy dolls :)

No, I like ambush scenarios. It can provide a great deal of amusment.
Take for example the boring old 'etheral knight' out in some swamps
in a stock diku area. The first time I had it "poof" into existance,
and gate in two vampires... well let's just say it was a surprise to
me.

On Pirate, they had the hmm.. 'black marble slayer' and 'white marble
(something or other)', and they were like that I think... something
that only a few had soloed. A great goal to have done I think.


&gt;In other words, it was a case where something that was actually of
&gt;immense value to the mud was also exploited to the deteriment of the mud
&gt;by unscrupulous players. I'd argue that ALL your worst exploits are
&gt;going to be of highly desirable features. That's what makes them the
&gt;worst.


I really wish there was some way to be able to set up scenarios like
the vampire where OOC information wouldn't spoil the treat. I guess
it's like taking the time to develope one massive maze, and have the
first person through it sell off their map to everyone, or post it
on a web page. It makes it hard/is very discouraging when you are
trying for some neat effect, and people just rip through it without
any second thought.

&gt;It wasn't a death trap, as noted. Just a very very difficult
&gt;situation...

Nod.
-Q-



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00913" HREF="msg00913.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 02 Sep 1998, 16:32 GMT
</LI>
<LI><strong><A NAME="00937" HREF="msg00937.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Fri 04 Sep 1998, 02:03 GMT
<UL>
<LI><strong><A NAME="00945" HREF="msg00945.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 04 Sep 1998, 18:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00944" HREF="msg00944.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 04 Sep 1998, 15:18 GMT
</LI>
<LI><strong><A NAME="00949" HREF="msg00949.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Fri 04 Sep 1998, 21:48 GMT
</LI>
<LI><strong><A NAME="00950" HREF="msg00950.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Fri 04 Sep 1998, 23:16 GMT
</LI>
<LI><strong><A NAME="00954" HREF="msg00954.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 05 Sep 1998, 01:37 GMT
</LI>
<LI><strong><A NAME="00955" HREF="msg00955.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 05 Sep 1998, 01:44 GMT
</LI>
<LI><strong><A NAME="00956" HREF="msg00956.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 05 Sep 1998, 01:57 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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