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<H1>[MUD-Dev] Re: Room descriptions</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Room descriptions</LI>
<LI><em>From</em>: "quzah [sotfhome]" &lt;<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>&gt;</LI>
<LI><em>Date</em>: Sun, 27 Sep 1998 11:34:59 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
From: #Make Nylander &lt;thenewt#use,usit.net&gt; on Sunday, September 27, 1998 at
7:10 AM
Subject: [MUD-Dev] Re: Room descriptions


&gt;Doesn't it all boil down to suspension of belief? In text-based MUDs,
&gt;a player is basically a blind person being lead through the game world
&gt;by the game, a narrator/story-teller. If a player is being told his/her
&gt;character sees something the player knows is not there or acts in a way
&gt;the player knows the character would not, the player may think the
&gt;narrator is stupid, patronizing or lying, which undermines the suspension
&gt;of belief and sense of wonder.
&gt;There are several ways of maintaining the suspension of belief already
&gt;mentioned here:
&gt;- Having room descriptions that are generic, neutral or brief;
&gt;- Making the room descriptions dynamic;
&gt;- Making the player character assume a role that is consistent with
&gt;  the room descriptions;
&gt;- Making room descriptions (the narrator's POV) consistent across the
&gt;  game world.
&gt;
&gt; Newt


Personally, I liked this room description (pharaphrased) that I saw
on a mud a long time ago:

    You are standing on the banks of a rapidly flowing river. You
    spot a young girl playing on the opposite bank. Suddenly, before
    you can react she falls head long into the torrent. She lets out
    a sharp scream before she is pulled under the water, and carried
    to her death.

(grin) I typed "look" a half a dozen times in a row, and drown all of
the little girls in the village ;)
-Q-



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<li><strong><A NAME="01312" HREF="msg01312.html">[MUD-Dev] Re: Room descriptions</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Room descriptions</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01298" HREF="msg01298.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
apocalypse <a href="mailto:apocalypse#pipeline,com">apocalypse#pipeline,com</a>, Sun 27 Sep 1998, 07:48 GMT
<UL>
<LI><strong><A NAME="01303" HREF="msg01303.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 27 Sep 1998, 14:24 GMT
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<LI><strong><A NAME="01305" HREF="msg01305.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 27 Sep 1998, 16:49 GMT
</LI>
<LI><strong><A NAME="01307" HREF="msg01307.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Sun 27 Sep 1998, 16:58 GMT
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</UL>
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<LI><strong><A NAME="01311" HREF="msg01311.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sun 27 Sep 1998, 18:30 GMT
<UL>
<LI><strong><A NAME="01312" HREF="msg01312.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 27 Sep 1998, 18:44 GMT
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</UL>
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<LI><strong><A NAME="01313" HREF="msg01313.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
apocalypse <a href="mailto:apocalypse#pipeline,com">apocalypse#pipeline,com</a>, Sun 27 Sep 1998, 19:37 GMT
<UL>
<LI><strong><A NAME="01315" HREF="msg01315.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Sun 27 Sep 1998, 22:48 GMT
<UL>
<LI><strong><A NAME="01317" HREF="msg01317.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 28 Sep 1998, 00:09 GMT
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