<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] MUD-Dev] META: What are you looking for in this list? --> <!--X-From-R13: Epnggre <fpnggreNguribegrk.pbz> --> <!--X-Date: Wed, 23 Sep 1998 12:53:05 -0700 --> <!--X-Message-Id: 36095E6B.588C0AC1#thevortex,com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] MUD-Dev] META: What are you looking for in this list</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:scatter#thevortex,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01149.html">Previous</a> | <a href="msg01151.html">Next</a> ] Thread: [ <a href="msg01184.html">Previous</a> | <a href="msg01142.html">Next</a> ] Index: [ <A HREF="author.html#01150">Author</A> | <A HREF="#01150">Date</A> | <A HREF="thread.html#01150">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] MUD-Dev] META: What are you looking for in this list?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] MUD-Dev] META: What are you looking for in this list?</LI> <LI><em>From</em>: Scatter <<A HREF="mailto:scatter#thevortex,com">scatter#thevortex,com</A>></LI> <LI><em>Date</em>: Wed, 23 Sep 1998 20:47:39 +0000</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > What is *YOUR* purpose and interest in this list? What would you > really like to get out of the list? What would you like to do with > the list? I think I have two things I look to get out of this list. One is education and the other is inspiration - quite often the two are linked together. The problem I have with it is that generally the things I want to get education about are things likely to have been discussed before, so I'm reluctant to post before rummaging through the archives and generally I never get around to rummaging through the archives. This kind of topic includes things like what better way is there to generate NPCs rather than regular resets, what better way is there to handle combat etc. - cases where I've hit limitations inherent in the "normal mud way of doing things" and rather just blindly reinvent my own wheel I'd like to see what wheel designs others have come up with first. Generally I am picking up a lot of hints from things mentioned in passing so I do find the list useful in this respect. The other benefit is inspiration - other peoples ideas posted kicking off ideas of my own. Again generally it's items discussed long ago that I pick up on - things like the "Orc Caves" scenario and the like, so again I don't tend to post on these subjects. A more recent example is Raph's post on moods for speech and other actions - I really like the idea and will be coming up with something similar for my own mud real soon now. > Some I know are here purely for the technical aspects of > server development (an area that has received little coverage on the > list of late): how to write performant networking code, how to tune > and design their data model, what the concerns and techniques are in > writing a MUD programming language ala LP/MOO/MUF/ColdC/etc. As I'm writing an LP mud, most of this doesn't concern me - MudOS does all of this work for me (excepting data model of course). So these technical threads I tend to skip. > Others I know are interested in hack'n'slash game design, RP, real > virtual world creation, etc. etc, etc, etc. I guess I'm in at the higher levels of game design, where discussion of ideas gets down to pros and cons but not down to the best C++ implementation of it. -- Scatter ///\oo/\\\ </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01149.html">[MUD-Dev] Re: Medievia</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01151.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01184.html">[MUD-Dev] META: Web posting from list archives</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01142.html">[MUD-Dev] Re: Legend's speech system and moods</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01150"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01150"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01205" HREF="msg01205.html">[MUD-Dev] Summary of off-list META comments:</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 25 Sep 1998, 02:01 GMT <LI><strong><A NAME="01204" HREF="msg01204.html">[MUD-Dev] FYI: gamora</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 25 Sep 1998, 00:22 GMT <UL> <LI><strong><A NAME="01207" HREF="msg01207.html">[MUD-Dev] Re: FYI: gamora</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 25 Sep 1998, 03:02 GMT </LI> </UL> </LI> <LI><strong><A NAME="01184" HREF="msg01184.html">[MUD-Dev] META: Web posting from list archives</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 24 Sep 1998, 06:02 GMT <LI><strong><A NAME="01150" HREF="msg01150.html">[MUD-Dev] MUD-Dev] META: What are you looking for in this list?</A></strong>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Wed 23 Sep 1998, 19:53 GMT <LI><strong><A NAME="01142" HREF="msg01142.html">[MUD-Dev] Re: Legend's speech system and moods</A></strong>, Raph & Kristen Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Wed 23 Sep 1998, 17:20 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01168" HREF="msg01168.html">[MUD-Dev] Re: Legend's speech system and moods</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 23 Sep 1998, 23:45 GMT </LI> </UL> </LI> <LI><strong><A NAME="01141" HREF="msg01141.html">[MUD-Dev] Legend's speech system and moods</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 16:34 GMT <LI><strong><A NAME="01139" HREF="msg01139.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:46 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>