<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: let's call it a spellcraft --> <!--X-From-R13: Oaql Qvax <enagubeNrneguyvax.arg> --> <!--X-Date: Fri, 25 Sep 1998 12:30:14 -0700 --> <!--X-Message-Id: 3.0.5.32.19980925122514.008248f0#earthlink,net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01e801bde8ad$ae422a80$b27f14cf#patrick,gric.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: let's call it a spellcraft</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ranthor#earthlink,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01228.html">Previous</a> | <a href="msg01230.html">Next</a> ] Thread: [ <a href="msg01227.html">Previous</a> | <a href="msg01258.html">Next</a> ] Index: [ <A HREF="author.html#01229">Author</A> | <A HREF="#01229">Date</A> | <A HREF="thread.html#01229">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: let's call it a spellcraft</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: let's call it a spellcraft</LI> <LI><em>From</em>: Andy Cink <<A HREF="mailto:ranthor#earthlink,net">ranthor#earthlink,net</A>></LI> <LI><em>Date</em>: Fri, 25 Sep 1998 12:25:14 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 10:55 AM 9/25/98 -0700, "S. Patrick Gallaty" wrote: > >Stop! >The 'leveling' concept amonst adventuring muds is a >tried and true concept. You are doing what UO did, imo >which is to confuse playability. There's a very good reason >why levels and level concepts work, and that simply is >because it's an unambiguous marker of accomplishment. If everyone stuck to the tried and true concepts: A) Very few of us would still be on mud-dev B) There would be little in the way of innovation in muds Level is really just a stereotype. Stereotypes make our lives easier, it helps us "understand" other people with a minimum of expended effort. If you type who and see "Bob is level 15" and you know it's a 50 level mud, you have a good idea who Bob is already. You know where Bob stands in relation to you. You know if Bob could likely kill you or not in battle. This is a powerful advantage. Further which, you have a clearly defined "end" to the game. I always hated the end of a "career" on a mud that I liked to play. It does give a sense of accomplishment, but then again.. what have you REALLY accomplished? The next time they do a file wipe it counts for jack anyways. So what it boils down to, is that level is really just a way to measure progress along a continuum. Wouldn't it be more fun to have a large continuum, with slow continual progression and lots to do in the meantime? Relative power levels are all that really matter anyways, right? If a level 15 can kill a lizardman, and my levelless char on a levelless mud can kill a lizardman.. then what is the difference? It seems to me reliance on level is just sort of a carryover from old muds and AD&D. I know on my mud, I've fought major wars with the immortal staff over doing away with experience points and levels. I still don't quite understand their totally irrational FEAR of not having levels anymore. It's like a psychological dependence, or something. Then again, having a simple tried and true design might indeed get you more players. *shrug* But in my mind, those aren't the players I want anyways. >Whenever you are thinking of designing a satisfying game >system you have to remember the three elements. > 1) Suspension of disbelief > 2) Progress related to effort > 3) Goal and reward > >We suffer through the design decisions of UO already - no >need to emulate that. Who suffers? When I played UO, I saw DROVES of people who played all day long. The terrible lag was a testament to just how addictive the game was. All I saw was a lot of people having a good time. You can still have progress related to effort and goal and reward, even in a levelless system. Look at UO.. to me anyways, when I could cast an important spell reliably that I couldn't cast before, that was a symbol of a goal reached, of progress. When I could kill liches repeatedly and get nice magical loot without dying, that was a sign of progress. While every system has its flaws, I don't consider UO's system to be unplayable or unrewarding. Andy ------------------------------------------------------ EARTH FIRST! We'll stripmine the other planets later. Head Coder for Renegade Knights MUD Ranthor#earthlink,net </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01224" HREF="msg01224.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> <UL><LI><EM>From:</EM> "S. Patrick Gallaty" <choke#sirius,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01228.html">[MUD-Dev] Re: numbers - was Re: spellcraft</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01230.html">[MUD-Dev] Re: META: who are we?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01227.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01258.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01229"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01229"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: let's call it a spellcraft</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01223" HREF="msg01223.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Fri 25 Sep 1998, 16:06 GMT <UL> <LI><strong><A NAME="01328" HREF="msg01328.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 28 Sep 1998, 03:27 GMT </LI> </UL> </LI> <LI><strong><A NAME="01224" HREF="msg01224.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Fri 25 Sep 1998, 17:55 GMT <UL> <LI><strong><A NAME="01227" HREF="msg01227.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Fri 25 Sep 1998, 18:53 GMT </LI> <LI><strong><A NAME="01229" HREF="msg01229.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Fri 25 Sep 1998, 19:30 GMT </LI> </UL> </LI> <LI><strong><A NAME="01258" HREF="msg01258.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 26 Sep 1998, 06:24 GMT </LI> <LI><strong><A NAME="01259" HREF="msg01259.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 26 Sep 1998, 06:27 GMT <UL> <LI><strong><A NAME="01260" HREF="msg01260.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 26 Sep 1998, 07:28 GMT <UL> <LI><strong><A NAME="01325" HREF="msg01325.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 28 Sep 1998, 03:05 GMT </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>