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<H1>[MUD-Dev] Re: Help Request On Creating MUD</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Help Request On Creating MUD</LI>
<LI><em>From</em>: Jon Leonard &lt;<A HREF="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 1 Jul 1998 17:13:17 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, Jul 02, 1998 at 02:45:33AM -0700, Strahd Von ZAROVICH wrote:
&gt; Hi,
&gt; 
&gt;         I ve been trying to find documents (or howtos) on mud coding,
&gt; containing; Inner game organization, players organization, and tcp/ip
&gt; documentation needed for writing mud code from the beginning.
&gt; Sadly, I couldn't find any. :(

There's a number of different ways to organize the game driver, player
information, and so on.  If the archives aren't much help, we should
probaby start a thead on it.

Depending on whether you want to modify the game from inside the game,
or need an interpreted language, and so on, you can wind up with very
different architectures...

For TCP/IP stuff, I wrote up some commented example code.  It's basicly
what I wished I could have found when I was starting work on my MUD.
It's at: <A  HREF="http://www.slimy.com/~jleonard/src/ipc.html">http://www.slimy.com/~jleonard/src/ipc.html</A> and I've released
it into the public domain.

&gt;         I wonder if any subscribers of this mailing list can help me on
&gt; finding these documents, or recommend anything else..

For networking stuff, I recommend looking at Comer's "Internetworking
with TCP/IP", or Steven's "TCP/IP Illustrated".  Both are quite good.

Jon Leonard


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<li><strong><A NAME="00132" HREF="msg00132.html">[MUD-Dev] Re: Help Request On Creating MUD</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<LI><STRONG><A NAME="00023" HREF="msg00023.html">[MUD-Dev] Help Request On Creating MUD</A></STRONG>
<UL><LI><EM>From:</EM> Strahd Von ZAROVICH &lt;strahd#bimel,com.tr&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00026" HREF="msg00026.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Thu 02 Jul 1998, 00:25 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00028" HREF="msg00028.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 00:40 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00025" HREF="msg00025.html">[MUD-Dev] RE: Back to the Future (was Re: WIRED: Kilers havemore fun)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 00:18 GMT
<LI><strong><A NAME="00023" HREF="msg00023.html">[MUD-Dev] Help Request On Creating MUD</A></strong>, 
Strahd Von ZAROVICH <a href="mailto:strahd#bimel,com.tr">strahd#bimel,com.tr</a>, Wed 01 Jul 1998, 23:46 GMT
<UL>
<LI><strong><A NAME="00024" HREF="msg00024.html">[MUD-Dev] Re: Help Request On Creating MUD</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Thu 02 Jul 1998, 00:16 GMT
<UL>
<LI><strong><A NAME="00132" HREF="msg00132.html">[MUD-Dev] Re: Help Request On Creating MUD</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Jul 1998, 23:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00029" HREF="msg00029.html">[MUD-Dev] Re: Help Request On Creating MUD</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 02 Jul 1998, 00:44 GMT
<UL>
<LI><strong><A NAME="00031" HREF="msg00031.html">[MUD-Dev] Re: Help Request On Creating MUD</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 02 Jul 1998, 01:30 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00019" HREF="msg00019.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 21:54 GMT
</LI>
</UL></BLOCKQUOTE>

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