1998Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: WIRED: Kilers have more fun -->
<!--X-From-R13: Dboreg Ibbqf <ejbbqfNarohyn.ubabef.hae.rqh> -->
<!--X-Date: Wed, 5 Aug 1998 01:49:36 &#45;0700 -->
<!--X-Message-Id: Pine.LNX.3.96.980805013435.23890A&#45;100000#nebula,honors.unr.edu -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199808050735.CAA24416@dfw&#45;ix6.ix.netcom.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:rwoods#nebula,honors.unr.edu">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00485.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00487.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00484.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00554.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00486">Author</A>
&nbsp;|&nbsp;<A HREF="#00486">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00486">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI>
<LI><em>From</em>: Robert Woods &lt;<A HREF="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</A>&gt;</LI>
<LI><em>Date</em>: Wed, 5 Aug 1998 01:49:43 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Wed, 5 Aug 1998, Jon A. Lambert wrote:

&gt; I would suggest that most all games place a value on certain actions. 
&gt; Such valuations may or may not coincide with the valuations placed 
&gt; on comparable actions in the real world.  Yes, I said most.  Even in 
&gt; mud games where most all of the rules regarding RL morals, civility 
&gt; and ethics are suspended, there are usually some rules which are 
&gt; enforced merely to hold players.  I don't know many free-for-all 
&gt; games that hold players for long if it is well known that admins and 
&gt; their personal friends roam about with invincible characters randomly 
&gt; killing anyone who logs in.  Game players will always bring a very 
&gt; basic (e)valuation to any game.  If the game is fixed and/or known to 
&gt; be unwinnable and without enjoyment it is not a desirable game to 
&gt; play.  It may not even qualify as a game at all.  Sort of like 
&gt; "Calvin-ball", if anyone gets the reference. ;)

I'm not sure that Calvinball is a good analogy.  After all, for Calvin,
Hobbes, and even the babysitter on one occasion, Calvinball is a great
game.  Even though the rules are subject to change at whim (which,
incidentally, I was on the staff of a MUD like that), the point of
the game is to waste time being silly.  A better example to me would be a
blackjack/poker game where the deck is marked and the dealer is a known
cheater.

But, I agree totally with you that there are many rules that are there
simply to keep players from giving up and leaving.  I have noticed also
that the smaller MUDs tend to have more of these rules, where the larger,
more established MUDs tend to be a lot more relaxed about it.  There are
probably exceptions on both ends of the spectrum, but most that I have
experienced have been like that.
 
############################################################################

I'm not insane, I'm just irrational.

-Bob
       



</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00485.html">[MUD-Dev] 3D World Models</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00487.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00554.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00486"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00486"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00288" HREF="msg00288.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Tue 21 Jul 1998, 22:19 GMT
<UL>
<LI><strong><A NAME="00320" HREF="msg00320.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 23 Jul 1998, 20:23 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00466" HREF="msg00466.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 03 Aug 1998, 20:55 GMT
<UL>
<LI><strong><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 05 Aug 1998, 07:38 GMT
<UL>
<LI><strong><A NAME="00486" HREF="msg00486.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Wed 05 Aug 1998, 08:49 GMT
<UL>
<LI><strong><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Aug 1998, 05:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00487" HREF="msg00487.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 05 Aug 1998, 13:28 GMT
<UL>
<LI><strong><A NAME="00553" HREF="msg00553.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Aug 1998, 05:22 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00035" HREF="msg00035.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 19:46 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>