<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: let's call it a spellcraft --> <!--X-From-R13: Ayvire Xbjrgg <byvireNwbjrgg.znanjngh.cynarg.pb.am> --> <!--X-Date: Sat, 26 Sep 1998 00:28:44 -0700 --> <!--X-Message-Id: Pine.LNX.3.96.980926190811.488C-100000#andridys,ip.local --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01bde917$58825ce0$3c87ebcd@k6 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: let's call it a spellcraft</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:oliver#jowett,manawatu.planet.co.nz"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01259.html">Previous</a> | <a href="msg01261.html">Next</a> ] Thread: [ <a href="msg01259.html">Previous</a> | <a href="msg01325.html">Next</a> ] Index: [ <A HREF="author.html#01260">Author</A> | <A HREF="#01260">Date</A> | <A HREF="thread.html#01260">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: let's call it a spellcraft</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: let's call it a spellcraft</LI> <LI><em>From</em>: Oliver Jowett <<A HREF="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</A>></LI> <LI><em>Date</em>: Sat, 26 Sep 1998 19:28:05 +1200 (NZST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 25 Sep 1998, quzah [sotfhome] wrote: > Or, just keep a global amount of spell/magic energy. The soil/land > could add to this number every pulse/whatever, and when a spell is > cast, it is removed from this number -- this way, the land would be > able to be magiced out/depleted. Another thought, is to have it room > or zone based, and you could deplete the magical energy of the room > or zone. You could also give different regneration rates for the > mana/magic in the room or zone, based on terrain type, or whatever. > You could then have low or high magic areas, or areas without any > what so ever. Shrug. I'm currently messing around with a magical-energy-density system which is something like a finer grained version of this. Every area has some density of magical energy. All magical effects come from tapping movement of magical energy down a density gradient. The energy itself is not consumed. To move magical energy against the gradient requires external energy. Uncontrolled movement of magical energy happens whereever there is a gradient anyway, dependant on the size of the gradient and the type of materials it passes through, and produces essentially random production of magical effects as this happens. How I hope to actually use it: your typical "mage" is someone who is good at: . gathering magical energy into himself against a gradient [concentration] . preventing the magical energy from seeping out again [insulation] . extracting useful effects from controlled releases of magic [control] There are a lot of interesting effects that spring from this sort of system (I'm still working them out) - magical containment systems, mages becoming temporarily more powerful when they move from a high-magic to a low-magic region, the possibility to weaken the magic of the entire world by isolating magic away from it somewhere, magic-saturated items (or people!) spontaneously destroying themselves when taken into low-magic areas (this acts as a nice balance to powerful magical items, actually :), etc. The big problem I'm having is in getting magic to actually flow and dissipate across the world (from the points where I initially introduce it into the visible game-world - I have magic reservoir external to the game world that feeds these points) without bringing the machine to its knees. The system seems to have a lot of parallels with fluids, and I'm sure there are ways of handling this already worked out, but I can't find references to them. Anyone have any suggestions or pointers? Ideally I want something that handled magic flow at a high level for those regions that had relatively stable flow, and only go down to detailed descriptions of the distribution when you had localised changes (eg. mages casting spells). -O </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01325" HREF="msg01325.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#kanga,nu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01259" HREF="msg01259.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> <UL><LI><EM>From:</EM> "quzah [sotfhome]" <quzah#softhome,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01259.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01261.html">[MUD-Dev] Re: META: What are you looking for in this list?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01259.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01325.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01260"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01260"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: let's call it a spellcraft</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="01227" HREF="msg01227.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Fri 25 Sep 1998, 18:53 GMT </LI> <LI><strong><A NAME="01229" HREF="msg01229.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Fri 25 Sep 1998, 19:30 GMT </LI> </ul> <LI><strong><A NAME="01258" HREF="msg01258.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 26 Sep 1998, 06:24 GMT </LI> <LI><strong><A NAME="01259" HREF="msg01259.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 26 Sep 1998, 06:27 GMT <UL> <LI><strong><A NAME="01260" HREF="msg01260.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 26 Sep 1998, 07:28 GMT <UL> <LI><strong><A NAME="01325" HREF="msg01325.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 28 Sep 1998, 03:05 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01332" HREF="msg01332.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, S. Patrick Gallaty <a href="mailto:patrick#gric,com">patrick#gric,com</a>, Mon 28 Sep 1998, 17:19 GMT </LI> </ul> </LI> <LI><strong><A NAME="01136" HREF="msg01136.html">[MUD-Dev] Re: Medievia</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:30 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01149" HREF="msg01149.html">[MUD-Dev] Re: Medievia</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 19:29 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>