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<H1>[MUD-Dev] Let's talk about numbers.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Let's talk about numbers.</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 25 Sep 1998 01:59:33 -5</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 23 Sep 98, Marc Hernandez wrote:
&gt; On Thu, 24 Sep 1998, Jon A. Lambert wrote:
&gt; 
&gt; }It begs the question, "Is the fixed dimensional array evil?"
&gt; 
&gt;  Following a 'double when full, half when quarter full' strategy it
&gt; can be shown that access to the array is still constant.  In certain
&gt; algorithms constant array access, but with the ability to grow and
&gt; shrink could be very important.  
&gt; 

Arrays that are dynamic at runtime can be good design. :)

The context of my comment is lost here.  It was that of a fixed hard 
to modify design because of self-imposed limits versus an open and 
flexible design. 

--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
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<LI><STRONG><A NAME="01177" HREF="msg01177.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01186" HREF="msg01186.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG>
<UL><LI><EM>From:</EM> Marc Hernandez &lt;marc#jb,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: let's call it a spellcraft</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01195" HREF="msg01195.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 24 Sep 1998, 18:22 GMT
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<LI><strong><A NAME="01185" HREF="msg01185.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 24 Sep 1998, 06:24 GMT
<UL>
<LI><strong><A NAME="01216" HREF="msg01216.html">[MUD-Dev] Let's talk about numbers.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 25 Sep 1998, 06:00 GMT
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<LI><strong><A NAME="01186" HREF="msg01186.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Thu 24 Sep 1998, 06:41 GMT
<UL>
<LI><strong><A NAME="01212" HREF="msg01212.html">[MUD-Dev] Let's talk about numbers.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 25 Sep 1998, 05:59 GMT
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<LI><strong><A NAME="01192" HREF="msg01192.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Thu 24 Sep 1998, 15:15 GMT
<UL>
<LI><strong><A NAME="01213" HREF="msg01213.html">[MUD-Dev] Let's talk about numbers.</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 25 Sep 1998, 05:59 GMT
<UL>
<LI><strong><A NAME="01221" HREF="msg01221.html">[MUD-Dev] Re: Let's talk about numbers.</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Fri 25 Sep 1998, 15:03 GMT
<UL>
<LI><strong><A NAME="01232" HREF="msg01232.html">[MUD-Dev] Re: Let's talk about numbers.</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 25 Sep 1998, 20:30 GMT
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